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To make the crew manning the Deck and the AA guns mare vulnerable you will need to increase the portion/multiplier of damage that the crew will receive by adjusting the CrewExposure= under ArtilleryRoom & FlakRoom in the SubName.UPC.
To make the bridge crew more vulnerable you will need to adjust the [TowerWatch] armour value from 15 to 9 as 9 is the 20mm shell's default AP value without taking into consideration the AP variable. EDIT: Lost in the cut/paste/re-edit/post... For the Bridge you will need in addition to adjusting the Zones.cfg [TowerWatch] armour to adjust the CrewExposure= within the UnitParts#SubName.upc. As there are 3 conning towers for the Salmon you will need to adjust all 3 in the UnitParts5Salmon.upc file The CrewExposure= value I tested with was 9.0. P.S. So hard to get good help now days.......... The 20mm is used by the ships AA guns & aircraft guns. While this will result in the on duty crew getting wounded/killed it will also result in the off duty crew getting wounded/killed at the same rate. Another consideration will be that of the affect this will have on the casualties via depth charges. It is my view that this area is operationally impaired. |
I keep forgetting just how much is crammed into those UPC files. Thanks DTB, you saved us alot of fruitless labor.
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Yeah, very interesting. I'd rather drop the DC damage and have 20mm lethal.
tater |
I messed with the crew exposure.
I picked Sargo, and made a mode that changed it from the default values (0.3 I think) to 0.9/ Parked next to a ship armed with AAA and sat there. I took out the ships screws, and sat there for ages, no damage at all with constant AAA hitting all over the sub maybe a boat length away. What do I need to change that to? tater |
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I did adjust all 3, actually. I think I assumed that the 0,3/0.5 it was by default meant they value had to be 1 or less, I didn't try >1.
I will now. |
Some of the names are confusing, lol.
I got to test again (during 2-3am baby duty, lol). I set the crew exposure to 9 in the Submarine/*.upc file, and in the unit upc file inside UPCData, too. I tested vs a small combatant with AA guns, and managed to get a couple guys wounded, and 1 killed. I took her down, and intentionally got DCed pretty badly and wasn't losing crew, though I think 1 got wounded. Seems promising. More testing needed. |
I tested this a little more, and it seems to be OK for DC attacks. It needs some tweaking cause damage to crew is still pretty rare, I think I will combine this (for testing) with a mod that reduces the AI aim error on the guns to 0 or 1 degree so I know they are hitting me.
Is the "observation room" the bridge (with the early war conning tower)? tater |
I dropped the armor from 15 to 9, and I changed the exposure to 9.
I sat among a group of small craft armed with 25mm guns, and lost 8 men after several minutes of pounding. Will need some DC testing, too. You are right, it also affects the off duty crew though. I need to test with battle stations off. Perhaps battle stations treats them all as in the compartment. Seems like it would have made more sense to have the off duty deck watch crew go to damage control in battle stations though. I'll have to test that. I wonder if I can order battle stations, then drag all my off duty deck watch crew to damage control... I'd be perfectly willing to have to do that to manually order "battle surface." Hmmm |
So far at "battle surface" with the above mod altering crew vulnerability I have lost 3 men down in 60 minutes. The aim error combined with the fact the AA gunners don't really aim at the bits with the crew (more MOT type aiming) means that's not that far fetched. So far the crew moved to DC seems protected.
So any mod that increases deck watch vulnerability might require the skipper to drag 8 guys to DC, which is fine by me. Actually, I might (as an honor system for my own play) only drag some of the off duty crew. The deck gun has no loaders on deck, just the 2 steering the gun. In reality there'd be at least 4 guys on that gun, and if they were passing ammo, likely at least 2 more. I'd treat the wounded/killed deck watch guys as having been on deck passing ammo, etc. tater |
tested how the changes suggested by DTB affect DC results.
Poorly. DC wiped out the deck watch in short order. |
Given the unfortunate DC results, looks like upping 20/25mm damage values might be the way to go.
Is there a tweak file for that? tater |
My guess thats in the shells.zon. Hasnt changed in any patch version. Hell, i think one from SH3 might work. I know i have one at home, can post it later if you want.
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I looked at the sh3 tweaker for that, and it doesn't even list a 25mm.
tater |
Well i know the deck gun and Flak gun ammo's in the shells.zon, but its not using a direct translation in name. The 3'25 (or is that 3'50?) for example is using the 88MM ammo, and the 4'25 is using the 105MM ammo.
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