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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Lightning prob in SH4 (https://www.subsim.com/radioroom/showthread.php?t=119694)

DivingDuck 08-03-07 03:30 AM

Moin,

http://img457.imageshack.us/img457/8...lumi002eg3.jpg

increase the highlighted value to increase self illumination.
No time for further info, sorry. Let´s hope, my wife doesn´t catch me browsing the forum. ;) We´re leaving in a few minutes for vacation. If needed, I´ll give you more detailed info when back from Norway.

Regards,
DD

CaptainCox 08-03-07 03:51 AM

DD, you are just to much... how the hell do you do this stuff ;)
And "Ha de gott da in Norge" :)

TheDarkWraith 08-03-07 05:03 PM

Quote:

Originally Posted by DivingDuck
Moin,

http://img457.imageshack.us/img457/8...lumi002eg3.jpg

increase the highlighted value to increase self illumination.
No time for further info, sorry. Let´s hope, my wife doesn´t catch me browsing the forum. ;) We´re leaving in a few minutes for vacation. If needed, I´ll give you more detailed info when back from Norway.

Regards,
DD

It's needed!! Please explain what each byte does in this whole 02 node you have highlighted green. Inquiring minds would like to know! We would like to hear it from you, Yoda!! :yep:

leovampire 08-21-07 07:03 PM

in SHIV all the illumination is handled in the
 
materials file and it controls the reflections as well. So when those are ajusted the lightning shows up much more. But getting ti work right in a single mission is easy just getting them to work in the campaign layers is the nightmare.

http://static.filefront.com/images/p...i.thumb250.jpghttp://static.filefront.com/images/p...h.thumb250.jpghttp://static.filefront.com/images/p...w.thumb250.jpg

but it refuses to work in the campaign layers only in a single mission so far. Got the clouds to light up the water great reflections but now at a stand still.


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