SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Is your HYDROPHONE busted too? (https://www.subsim.com/radioroom/showthread.php?t=119687)

Powerthighs 08-02-07 04:39 PM

I've seen the same thing in stock 1.3. Occasionally the sonar operator will track a ship and I can see it but not hear it when pointing the hydrophones. I've also had the opposite happen, where I can hear it in the hydrophones but the sonar guy won't track it.

SteamWake 08-02-07 05:03 PM

and this is all while at periscope depth ?

Ducimus 08-02-07 05:08 PM

Yeah, as far as i can tell, i dunno, i suspect theres something bug related with wooden sampans.


Theres 3 kinds of hydrohones.
Hydrophone_ball (used by S boats)
Hydrophone_ball2 (located on bottom of all other boats)
Hydrophone_Head? (rotating head on deck forward of bridge)

Now how the game uses Hydro_ball2 and Hydro_head, ive no idea. Does it use both? Or just one or the other? I know what their SUPPOSED to do in RL, but RL and Ingame/incode are always different. I think ill go back and check the min/max range and bearing on those two later.

chopped50ford 08-02-07 06:34 PM

im not seeing issues like these. I use my sonar quite a bit with some accuracy to bearings and distances.

Frederf 08-03-07 12:59 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Frederf
Correct me if I'm wrong but the normal sound frequency stuff is the two "balls" below the hull and is responsible for passive listening. The complete sonar/hydrophone set includes the "T-bar" fore deck device which allows ultra-sonic (higher than human hearing frequency range) operations such as pinging.

You got it in reverse:

http://www.hnsa.org/doc/fleetsub/sonar/chap1.htm#1A

Ok then it all makes sense! I shouldn't be able to hear the sonic gear until I get the T-bar below the water level. That means no hydrophones on the surface and it's realistic! No bug, no foul. I'm gunna have to read all that manual now you know ;)

What would be the sensor functionality with the sonic gear in air and the supersonic gear under water? Nil? Some?

SteamWake 08-03-07 10:47 AM

Quote:

Originally Posted by Frederf
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Frederf
Correct me if I'm wrong but the normal sound frequency stuff is the two "balls" below the hull and is responsible for passive listening. The complete sonar/hydrophone set includes the "T-bar" fore deck device which allows ultra-sonic (higher than human hearing frequency range) operations such as pinging.

You got it in reverse:

http://www.hnsa.org/doc/fleetsub/sonar/chap1.htm#1A

Ok then it all makes sense! I shouldn't be able to hear the sonic gear until I get the T-bar below the water level. That means no hydrophones on the surface and it's realistic! No bug, no foul. I'm gunna have to read all that manual now you know ;)

What would be the sensor functionality with the sonic gear in air and the supersonic gear under water? Nil? Some?

Well not only "while surfaced" the sonar would become swamped with white noise when near the surface (periscope depth). Waves crashing, bubbles, shrimp screwing, fish farting etc. making it more difficult to pick the sound of a ship out from all the backbround noise.

silentrunner 08-03-07 03:38 PM

can't get sonar to move
 
I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?

SteamWake 08-03-07 03:42 PM

Quote:

Originally Posted by silentrunner
I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?

Home and end keys on your keyboard turn the wheel. Not exactly intuitive but thats the ticket.

Oh and welcome to the forums.

Frederf 08-03-07 04:25 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by silentrunner
I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?

Home and end keys on your keyboard turn the wheel. Not exactly intuitive but thats the ticket.

Oh and welcome to the forums.

Mousewheel also works for fine adjustments. Same exact setup Home/End/Mousewheel on the radar PPI/A_scope

buteobuteo 08-06-07 04:49 PM

I was tracking a merchant with hydrophones,raised my perscope to get a visual could not see it, so I went back to listen but I could hear nothing.After around 10 mins I got a visual,but still could not hear it with hydrophones,although the SO kept giving bearing and esimated speed.
I disabled what mods I had but still had the same problem with stock 1.3. I sank it then moved on eventually getting another contact, this time the hydrophones worked perfectly. It has happened a couple of times and it seems random.

Ducimus 08-06-07 05:09 PM

Just FYI, there most definatly is something up with the hydrophones, but its inconsistant on WHEN it decides to act weird.

For instace, i crash dive. Sonarman can hear stuff, i can't. I know where the ship is, but when i use the hydrophones, i can't hear it. Sonarman hears it fine. I shoot a torpedo.. i can hear that, i can hear them impact and when they do their end of run explosions, but i cannot hear the orginal target.To add more to the mystery, If i surface, and then dive again, hydrophones will work fine.

ElAurens 08-06-07 06:03 PM

Aren't computers grand?

:lol:

Frederf 08-06-07 06:10 PM

I was getting a similar deal in the shallow waters of Truk. SO would report nearest contact but couldn't follow anything to save his life. And I couldn't hear any engines except for my own even when I knew there was a DD steaming away inside 'phones range.

THE_MASK 08-06-07 06:53 PM

Why for the love of god would you use the hydrophones while at periscope depth if you can see the ship with your own eyes thru the periscope :doh: .

SteamWake 08-06-07 07:07 PM

Quote:

Originally Posted by sober
Why for the love of god would you use the hydrophones while at periscope depth if you can see the ship with your own eyes thru the periscope :doh: .

Because you can hear further than you can see.


All times are GMT -5. The time now is 01:03 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.