![]() |
Quote:
now, maybe, one of the local genius's here can put a resupply ship where the striped anchors are with a radius of about 20yrds, or so:smug: |
get error when open cameras.dat
all other files seem fine, only one that doesnt open so far |
Can confirm that "Unable to read beyond the end of the stream"
|
Thanks, I've just fixed it.
Edit the propertydefitions.xml (typos in filename, I know...) Add the line: <property name="RestrictedRotation/Elevation" datatype="collection" /> just below the line: <property name="obj_Turret/Elevation" datatype="collection" /> I recommend not to goof around to much with this xml file yet (you may break the entire application). I'll explain how this works and can be used in the future... I don't have alot of time now, because of RL work... |
Cheers for the fix, works like a charm now :up:
|
Good work skwasjer!
Found a data problem, sometimes properties with the same name have different structures ie : Scale, sometimes is a single float value sometimes is a substructure (x,y,z float), like here: http://img62.imageshack.us/img62/7538/scenezu5.jpg Please keep up, it's an important tool Ref |
Yea, I'm aware of this, which is where one single xml config file comes in (you can define datatypes here which are used to open every file). This part of the tool however is still under development, so I do not recommend changing anything yet. If you find more properties with incorrect datatypes however, please keep posting them!!
[edit] The datatype for the property you mentioned is not yet implemented, but on the todo... |
Very immpressive app :up:
|
I have a problem with the installation.
I upgraded .Net 2 and DirectX, but when it says "Preparing to install.." the window just disappaers when the bar is near to the end. EDIT: Working perfect now! Had problems with "Windows Installer". Thanks for this tool mate! Greetings, pontius |
A Very Big Work :sunny::sunny::sunny:
Compliments for the greatest job. Congratulations :up: I have no words :sunny::sunny::sunny: |
Wow Skwasjer, greatEventhough edting and saving will arrive later, one can defenitely see the "building blocks" of the game. The blocks we all tried so hard to find when using the mini tweaker templates. Awesome work.Allready...........
|
:up: Excellent work, indeed! Thanks! This tool will definitely cut down on the :damn: involved in working with these files.
|
(Envisions properly rendered Pearl Harbor and Midway landscapes).
:smug: |
Quote:
Everyone, thanks for the positive notes. Enough with the kissups now :sunny:. I prefer feedback on the program, new feature ideas, bugreports. [edit] The more it is tested, the more stable it will become (ala beta/final), and the sooner you can start using it on actual mods. Your choice... |
damn
SKWASJER, sorry to put it that rude way but...
****IN BRILLIANT This is just awesome. PERIOD |
All times are GMT -5. The time now is 02:21 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.