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Yeah, I was thinking for "generic" entries. You can make a random group with a 10% chance of ship X, but if it has a loadout, you explicitly choose.
I will make a loaout on some ship in a class with not a lot of ships, then see what happens nwith generic picks in that class and get back to you. Thanks! tater |
Made a variant minesweeper with a HUGE deck gun (so I could tell at a glance it was the variant).
Random group set to pull generic minesweeper. 5 generic MSes per instance with a variant as the leader to make sure it showed up, let it make one every hour. None showed up as the variant except the solitary lead ship explicitly called for. Random pulls "basic" unless there is a difference between that and campagin. |
Good to know about random groups.
What about loadouts of aircrafts spawned by airbases, I mean 'basic' versus specified? |
That's gonna be trickier to test.
I could make a quick and dirty mod that alters one airbase to have a HUGE air group, then a single mission that simply places a sub near the airbase. If I pick a plane for the airgroup like the kate, I can tell pretty quickly if they have nothing, bombs, or a torpedo. One thought it that the airbase random pull is totally different. It might also inclue the "type=_" in the loadout cfg. I noted that in the armed tug (stock game) it points to the "Armed" loadout, and says "type=1." If that's a ship type, it's "corvette," but in the case of planes it refers to the specific bomb load (1-5 for the 5 different loads). In the case of my CV test shown above, I picked "type=9" just in case the type is the unit type (had they figured that out in SH3?). I can make such a quick mod and test the aircraft though, it makes a difference, certainly. tater |
Sergbuto:
My bomb load mod from a while back has 2 loads for the Val: Basic, and 1x250kg bomb. I have small airfields with zero, kate and val squadrons (1 sentai of each type per base). The vals attack and have bombs. This means they must be drawing more than the "Basic" load which has no bombs at all. I have a feeling the airbase code might be smart enough to only pull certain "type=" loads since I have NEVER seen a Kate or Betty with a torpedo attack my sub. tater |
What I was actually wondering about is whether aircrafts spawned by airbases EVER carry 'basic' loadouts, i.e have only guns and nothing else or the game always picks other loadout out of available ones?
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Hard to tell since they won't attack when unarmed, and they frequently don't attack.
I have a "100% attack" mod change to airstrikes.cfg, and I still have them not attack me. I can only assume that a % are unarmed. I had thought I might try changing "basic" to have a bomb, and make a bomb loadout unarmed instead and see if more attack me... tater |
Yes, I recognize the problem - if airplanes do not attack, they must be carrying the basic loadout. I have corrected the "non-attacking" problem in SH3 so that aircrafts always attack.
Just took a look at Zero files. It has the same problem with the guns as Hurricane in stock SH3 so that it will barely strafe while attacking. Seems SH4 also requires a mod similar to my Air-attacks one for SH3. The only holding back factor for me is that it is not possible to have ">" and "<" focused onto the aircraft. This needs to be fixed first if ever possible. |
You can get aircraft to strafe with no bomb load?
I'd be very interested in this since I modded the zeros to have no bombs every (real zeros did not carry bombs, much less 3000lb like they do in SH4). tater |
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Did you add invisible rockets or bombs? the air attack mod wouldn't DL for me, i was gonna look at it even though it was SH3..
Silent 3ditor shows a reload time for guns... set relaod time to MANY seconds to get 1 virtual fish at a time... Way to think outside the box! tater |
your sh3 page has a broken link to the air attack mod, the file is there with the others though
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