Ducimus |
07-28-07 10:30 AM |
Well, when i modded the Sensors_sub_US.sim so it no longer picked up contats when running on the surface , i tested it to make sure it worked right.
Theres two variables to play with. Max height and MaxSensorHeight. Orgnally i adjusted the Max height variable, but then i noticed i wasn't picking up contacts. The conclusion i drew was that Max height, well, to name it more appropriately, seemd to be more like, "minium draft of ship", which SHOULD be zero since we want it to detect everything up to the oceans surface.
After that i started playing with MaxSensorHeight. When using that variable i noticed i was picking up contacts again, and while manually manning they hydrophones, and dipping the boat up and down in depth, i could hear for myself, when the hydrohones would stop working. This is how i know that at a its current settings of -12, that the hydrophones kick off at around 42, 43 feet. I then went about testing this on the shallowest periscope sub, to make sure that all subs had hydrophones at periscope depth. (S boats use an entirely different hydrohpone and that one was adjusted seperatly to - 4)
I then took this setting and ran through my bungo pete mission, and the Battle of midway mission, with and without my sensor adjustments to make sure that the hydrophones were not only functioning, but functioning with the same relative range when contacts were first picked up, as i had a fear that my adjustments were making for a shorter hydrophone range. Since the sonar man was picking up the contacts in my test run at about the same range, with or without my adjustment, i concluded it was fine.
Just an FYI to anyone whos wondering, "did he ever check this stuff?" ... yeah i did:88) So, whats this stay alert crew fix anyway? hmmm acutally, i think i know, "usecreweffeciency = no" or something like that.
One thing i think bears reminding is were acutally use a fatigue system in SH4, as my guess is most of us turned off fatigue in SH3 because the system was such a micromanging crappy hassle.
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