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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   adding gramaphone music (https://www.subsim.com/radioroom/showthread.php?t=119232)

letterboy1 11-07-07 02:05 PM

Here you go. It's a video I threw together (before I quit drinking). I got a little mushy at the end with my tribute to Tchaikovsky, but other than that it's good ol SH4.:rock:

http://facstaff.colstate.edu/roach_steven/sh4.wmv

Doolittle81 11-07-07 05:01 PM

I still can't get the gramaphone to play. Could someone EMail me a confirmed 'playable' wav file/song so I can test it out. Thanks. wasaf2000@cox.net

Doolittle81 11-08-07 02:11 AM

Thanks Digital_trucker for EMailing your Tipperary song file(mp3)....it works great.

Oddly enough, but I've now discovered all my *.mp3 files/music work fine. My *.wav files/music do not.

That's quite the opposite to what I expected from reading the posts here on this forum.

So what's all the advice about using only/mostly *.wav files for the gramaphone?? Does that seems to be erroneous info???

DrBeast 11-08-07 06:14 AM

To be honest, I've never tried using .wav files in the Gramophone folder, only mp3s. I copy over mp3s from my music folder, batch-rename them in the Gramophone folder to make sure the playing order is correct, and then I'm good to go. Heavy/power/epic metal for the battles (unless I want to go into Simulation mode, in which case I turn off music altogether), and The Gathering, Therion, Nightwish or similar bands for cruising...good stuff! :rock:

letterboy1 11-08-07 10:37 AM

From what I've seen in the forums is that mp3s and ogg files work. What I have yet to determine is what specific file properties need to be adhered to (if any). For instance, is there a minimum/maximum bit rate? Or what about sample rate? Or resolution? I'm still looking for that info.

ReallyDedPoet 11-08-07 10:41 AM

Quote:

Originally Posted by letterboy1
From what I've seen in the forums is that mp3s and ogg files work. What I have yet to determine is what specific file properties need to be adhered to (if any). For instance, is there a minimum/maximum bit rate? Or what about sample rate? Or resolution? I'm still looking for that info.

I have had .wav files work, to this point I have ony had problems with mpegs ( type of mp3 ).

Not sure on your other question(s) :hmm:

On a related topic, here is a thread about adding music, not grammaphone stuff, but in-game music: http://www.subsim.com/radioroom/showthread.php?t=114705


RDP

Von Manteuffel 11-08-07 04:01 PM

@letterboy1

Hi,

.ogg files and mp3 files work fine with me, both in gramophone and radio. I process all my files (taken from OTR sources ) into MP3 format through Audacity. I've found that tracks at bitrates as low as 16bits play fine. I use a default sample rate of 44100Hz with a sample format of 16-bit. I interface MP3s in Audacity through Lame v3.96 at 16 -bit. I use such a low bitrate to keep file-size as small as possible.

For examples, please see the link below

I don't think the player built in to the Silent Hunter series is very fussy about bitrates. It's not a sophisticated beast at all - which is both good and bad.


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