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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   Fix for periscope animations and graphics? (https://www.subsim.com/radioroom/showthread.php?t=118915)

CaptainCox 07-21-07 11:18 AM

:nope: :cry: MAN! Just saw this...to late :oops:

Elder-Pirate 07-21-07 12:59 PM

I'm confused. :huh:

Is there a fix for the animated periscopes or not and if so will it work with Captain Cox's mod "PULL DOWN PACIFIC MAP for SH4 for Patch V1.3 REVISION A" ??

http://i4.photobucket.com/albums/y11...DOWNMAPNEW.jpg


Go Modders, go. :rock:


http://i4.photobucket.com/albums/y11...eerleader1.gif

CaptainCox 07-21-07 01:02 PM

Yes of course it will work! ANVART is the hero of the today I would say (whoops that rimed ;) ) Get hes periscope animation fix...its plain AWESOME!...:yep:
http://www.subsim.com/radioroom/showthread.php?t=118978

Elder-Pirate 07-21-07 01:08 PM

http://i4.photobucket.com/albums/y11...n/thanks31.gif CaptainCox, D/L now. :up:

Ducimus 07-21-07 03:13 PM

Quote:

Originally Posted by Lt commander lare
THANKS DUCIMUS FOR FIXING THIS AND THE REST OF THE MODDING COMMUNITY AS WELL GOOD LUCK AND GOOD HUNTING

LT COMMMANDER LARE

I just have to say, i didnt' fix jack schitt. Anybody can reinstall SH4, and grab the CT dat files.

I also have to say, im really surpised Anvart got this working. I was told that the periscope animations were not in the dat file, so i thought the issue an impossiblity. (how can you fix what your told is not there?) But apparently things were there, although i don't think anyones really going to miss the periscope handle animation.

flyingdane 07-22-07 12:06 AM

Look.. I don't want to sound like a party pooper.. but if your going to call this a fix then your wrong, This fix breaks other stuff ingame so its not a fix but a work-a-round mod at best. "Sorry but I'll pass.

Jmack 07-22-07 12:19 AM

breaks other stuff in game ???

working just fine to me

flyingdane 07-22-07 12:31 AM

Missing lables, lights in the wrong place, changed 1.3 3d layout an so on, like i said a work-a-round not a fix.

Bando 07-22-07 01:38 AM

Quote:

Originally Posted by flyingdane
Missing lables, lights in the wrong place, changed 1.3 3d layout an so on, like i said a work-a-round not a fix.

What the h@ll are you talking about. The fix is here:

http://www.subsim.com/radioroom/showthread.php?t=118978

elanaiba 07-22-07 03:38 AM

I'm the one to tell Ducimus this can't be done, so you should blame me.... Our modders never cease to amaze me :O I need to look into this AGAIN.

Bando 07-22-07 03:43 AM

Yeah, Anvart's quite a character:up:

CaptainCox 07-22-07 03:57 AM

WOW! @elanaiba you guys should mabye ask Anvart to do some "skunk work" projects for you ;)

Anvart 07-22-07 02:26 PM

Quote:

Originally Posted by CaptainCox
WOW! @elanaiba you guys should mabye ask Anvart to do some "skunk work" projects for you ;)

:oops:
CapCox, you confuse me...
It's very simple job...

Elder-Pirate 07-22-07 02:47 PM

Quote:

Originally Posted by flyingdane
Missing lables, lights in the wrong place, changed 1.3 3d layout an so on, like i said a work-a-round not a fix.

Don't know what planet your on but the rest of us are on earth. :hmm:

CaptainCox 07-23-07 01:28 AM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by CaptainCox
WOW! @elanaiba you guys should mabye ask Anvart to do some "skunk work" projects for you ;)

:oops:
CapCox, you confuse me...
It's very simple job...

I am sure it is...for some ;)
If the Dev's would have thought it was such an easy job...well then they would have fixed it very fast...no? :p

@all the Dev's. This is of course intended as sarcasm ;)


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