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-   -   Steps to automatically determine speed using 1.3 Patch (https://www.subsim.com/radioroom/showthread.php?t=118522)

unga 07-17-07 03:39 PM

Many thanks for your nice, clear and very useful instructions maerean_m !!! :up::up::up:

SeaSprite 07-17-07 04:48 PM

Does not work for me, even waiting between times the silly crew keep giving me wild speed estimates of around 50 to 70 knots lol. Testing on submarine school, so maybe its the crew?

AVGWarhawk 07-17-07 05:20 PM

Quote:

Originally Posted by SeaSprite
Does not work for me, even waiting between times the silly crew keep giving me wild speed estimates of around 50 to 70 knots lol. Testing on submarine school, so maybe its the crew?

Put your crew at battle stations. This seems to help. Also, the biggest key here is identifying the target correctly. Your bearing is calculated when you lock on the target with your scope or TBT. You then dial in the range using the stadimeter. Wait a bit and take another range and bearing. Again, if your target ID is wrong, the range will be skewed thus making your speed skewed. Even when I have correctly ID the target, my speed is not always correct. Your calculations are only as good as what you are feeding your TDC officer.

maerean_m 07-17-07 11:21 PM

Quote:

Originally Posted by SeaSprite
Does not work for me, even waiting between times the silly crew keep giving me wild speed estimates of around 50 to 70 knots lol. Testing on submarine school, so maybe its the crew?

That's because the mast height is way too small so the target is set too far when using the stadimeter (you can activate the Position Keeper to see that) and the speed needed to cover that distance has to be a big number.

maerean_m 07-17-07 11:55 PM

Quote:

Originally Posted by Trout
It always seems my target values for the second ship are WAY off, as the torpedos go in odd directions.

:ping:

The position keeper must be activated only when you have sent fresh information to TDC: range & bearing, speed & AOB.

So after you sink a ship, you deactivate the PK and only reactivate it after you have completely described the new target.

Otherwise, your torpedoes will go in odd direction because after you send the first range measurement, the PK will change the TDC data using the last's ship AOB and speed. And there can be many seconds until you determine the new AOB and speed.

Remember: the Position Keeper was a mechanical calculator with toothed wheels, not a wizard, able to eliminate the bad targeting techniques. Its only purpose was to evolve the mathematical equation of the target's trajectory, but only after you have solved it at least once. This only allows for fewer raisings of the scope to avoid unnecessary exposure.

E-Rock 07-25-07 05:21 AM

In the speed estimation procedure do you send range and AOB to the TDC twice (ie. lock target, send range, send AOB, wait, send range, send AOB then click stopwatch button) or just the range?

That was the method I used before reading this thread.

maerean_m 07-25-07 05:33 AM

The speed of an entity is the ratio between the distance it travels in a given time over that time.

It doesn't matter whether the entity is spinning around its vertical axis (given by an AOB that changes during that time).

So you only need to send the range&bearing to get a speed estimate.

iwanz85 07-25-07 04:26 PM

few qeustions
 
guys i have been reading this manual, but since im a newby i don't rly understand all the shortcuts and how to do it, ive got the following qeustions:
I need to send the range to the target to the "TDC", oke what is the TDC? Second, where is the send range to TDC button?
And how can i send the AOB , where is that button, can't find it either!
I can find send estimate target's speed, but then it says it needs more data :(
And what exactly is the stadimeter?
And my last qeustion, i need to identify the ship, in previous SH version that was done by using the recognition manual, how do i acces the manual in SH4? i can't seem to find it!

Sorry for these noob questions, but im just trying to understand and learn the game, i hope u can help me!

Joe S 07-25-07 09:28 PM

The send data to TDC is the white triangle in the upper border of the dial.
The TDC is the Torpedo Data Computer, a device which calculates the gyro angle (firing angle) of a torpedo based on target range, bearing and speed data that you provide. It continuously updates the firing solution until the target changes course or speed.
The stadimeter is the range finding recticle in the periscope lens, the crosshairs and other markings. IF you know the height of a given part of the target, such as the mast, you can calculate the range by noting how many graduations on the periscope scale the object covers and doing a rather simply mathematical formula.
another range finding method was to use a split image in the periscope which is what the game simulates. Theoretically, it should also be possible to use the range finding rectile if the games scope magnification is accurately modeled.
You can access the id manual by hitting a key, (I cant remember which one now but its on the key chart, and also on one of the menu buttons on the bottom of the screen.

It is my belief that you do NOT have to correctly ID the target. You only need to know the masthieght. I am not at my home computer, but if you look at the various ships in a class, you will note that most ships in a given type,Destroyers, heavy cruisers, tankers, etc) have almost the same masthieght as other ships in the class.

Therefore, as long as you can identify what type of target you are aiming at, all you need to do is set an average masthieght..There are a few notable exceptions where the mastheight of a certain class of ship is quite a bit different from the others in that type. I recall that the Yamato class BB has a different mastheight than most other battleships.

I hope this helps, Joe S

maerean_m 07-26-07 02:10 AM

Quote:

Originally Posted by Joe S
The TDC is the Torpedo Data Computer... It continuously updates the firing solution until the target changes course or speed.

No, that's the Position Keeper that continuously updates the firing solution (that is stored by the TDC). If you don't start the Position Keeper, the TDC data is updated only by the player when sending new data to it (TDC). Only the american subs had a Position Keeper, the germans didn't.

mrlucky35 07-26-07 03:10 PM

The TDC
 
Quote:

Originally Posted by maerean_m
You don't need to reinstall the game.

Just have to press this button:
http://i155.photobucket.com/albums/s...argetSpeed.jpg

These are the steps to follow:
  1. make sure the Position Keeper is OFF since it changes the TDC data using the speed determined for the previous ship you attacked. So PK is OFF.
  2. Estimating the speed is affected by the efficiency of the crew, so it is useful to be in "battle stations" mode.
  3. identify the ship so the correct mast height is set in the dial.
  4. lock on the target. if the target is not locked the bearing will be off by at least one degree and you may get speed estimates in the range of 50 knots.
  5. do a range measurement with the stadimeter and send it to the tdc
  6. lower the periscope to avoid being seen
  7. wait for 10 seconds (any more than that is useless)
  8. raise the periscope
  9. lock on the target. if the target is not locked the bearing will be off by at least one degree and you may get speed estimates in the range of 50 knots.
  10. do a range measurement with the stadimeter and send it to the tdc
  11. press the "Estimate target's speed". The estimated speed is set inside the dial (and typed in the message log). Pressing the button many times will produce different values, because of the human error. It is wise to send to the TDC the average of the given values.
  12. send the speed to TDC
  13. determine AOB
  14. now the data are correct and you can activate the PK, lower the periscope and attack completely undetected :)
So this not quite "automatically", but at least you have the firing squad to do all the math for you:
  1. pin-point the positions (measured in degrees of latitude and longitude) of the target on the map (with almost GPS precision) based on the relative position of a target to the (moving) position of the sub. The parameters are the distance and the relative bearing to the target and the heading of the sub.
  2. measure the distance between the 2 positions (this is in meters or yards)
  3. determine the speed, knowing the distance and the time (this is meters or yards per second)
  4. transform the speed in knots (based on the average length of the nautical mile).
So, I guess that this math was what ticked everybody off when they said the stopwatch was broken :D. Basically, the stopwatch was only meant to give you the time between the range (and bearing) measurements. You had to do everything else, flowlessly, fast, every time :yep:. Well, no more!

PS: the system works even if there is no target in a thousand miles. So the system actually does all that calculations. Is not based on the fact that the game knows the position of all ships in the mission. You can do measurements of range and bearing "in clean air" and ask for a speed estimate with no problem. That's why is critical to lock on the target, so the result is the speed of that particular ship.

PPS: when you raise your periscope for the second range measurement, make sure you lock on the same ship. If you don't, the system will think the ship has teleported and report very high speeds :D . So when you see incredible speed estimates, it means you missed the ship and locked on another ship of the same class that's after you.

I,m a Newbie to this Game, But anyway, I have NO red Button on my TDC? Or I,m doing something wrong when I try to set up a shot? Or is the red Button always sposed to be there???:roll:

Bando 07-26-07 03:14 PM

Are you sure you have Manual TDC active. Having no red insertion button mostly means auto TDC

mrlucky35 07-26-07 03:47 PM

Manual or Auto TDC
 
Quote:

Originally Posted by Bando
Are you sure you have Manual TDC active. Having no red insertion button mostly means auto TDC

Well, I don't know which is Manual or Auto? I,m playing on easy with 1.3 patch, and only had the game 5 days! Been Playing it for 5 to 6 hrs a night and still can't hit a barn!! Never played a sub sim before! But am having a ball playing and trying to learn what I,m doing! I just can't get the targeting down yet!:-? :up: I think i have been in the forums for the last 5 days also, Reading all the Threads on this targeting thing but I,am still at a loss or just plain DUMB LOL

LukeFF 07-26-07 03:51 PM

Quote:

Originally Posted by mrlucky35
Well, I don't know which is Manual or Auto? I,m playing on easy with 1.3 patch, and only had the game 5 days!

You probably have Auto enabled if you're playing on Easy mode. Check your difficulty settings, and you'll find out the answer for certain.

mrlucky35 07-26-07 04:06 PM

Thanks to ALL
 
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by mrlucky35
Well, I don't know which is Manual or Auto? I,m playing on easy with 1.3 patch, and only had the game 5 days!

You probably have Auto enabled if you're playing on Easy mode. Check your difficulty settings, and you'll find out the answer for certain.

Will DO!! Thanks for all the help, Bunch of Great people in here!!:up:


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