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Originally Posted by scrapser
This is not a rant.
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It is if you were foaming at the mouth while typing it. Contextually, I can read this without imagining you foaming at the mouth, but not knowing you personally leaves room for interpretive error.
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Unfortunately it was developed by people who use the metric system (not a negative remark)
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So, you're upset with the conversion errors? Other than that I am unable to understand why you'd even mention it. Since I've been playing the game in metric, I haven't had to deal with the conversion errors. I'm pretty flexible on this issue (metric or SAE).
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and funded by a company that has so many other ways to make money that its survival does not depend on making sure quality is there before putting products on the market.
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Welcome to 2007, dude. Ubisoft is just as risk-averse as Boeing, Halliburton, and Universal Studios. Quarterly reports are the only thing that matter to stock holders in the current market. Deal with it.
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SH4 would have faired better if it were developed by some little upstart company that had to do it right the first time.
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They're all out of business (either bought by EA or Ubi) and the start-up capital requirements are prohibitive.
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I bought the game the day it was released and still have not played it.
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Don't worry about it, mate. I still haven't played through Doom 3: Resurrection of Evil, Titan Quest, the hardest level on Dungeon Siege 2, and a whole bunch of others that I can't even remember. Grandia 2. Gorsul 2. I think I've even got Total Annhilation 2 tucked back somewhere.
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I patched 1.3 last night but today have started reading about the issues that still remain (mag torpedoes always on, transparent crew on deck, non-functioning periscope animation, to name a few). Incredible!
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My mag-torps have been functioning properly since version 1.2. Download my cheats (from my signature) and use the 200m meg-det cheat. Fire a torp with mags on, and fire one with mags off. They are working properly, dude.
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I realize it will never be 100% perfect but I have to tell you, the stuff that was wrong with this sim when it was first released (and even after the first patch) had me wondering how people who are smart enough to study historical submarine technology and translate that into a computer sim could let their code be packaged and put on market, knowing it was incomplete (and they had to know...some of this stuff is so glaringly wrong it would blind you).
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You've got higher standards than me. If I could get the damn thing to work properly, I'd still be playing Silent Service II. I've been absolutely ducky with SH3 and SH4, besides the bugs that cause the game to be unplayable (crashing to desktop, unrecoverable slowdowns, savegame corruption, etc.).
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Half-baked software is now the norm!
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No, half-baked has been the norm since 2002. I personally blame competing proprietary standards, although I have little use for Next Generation Secure Computing Base for my computer because it effectively turns the thing into a console.
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Should we as consumers be happy and grateful that a company has grudgingly decided to patch something they put on the market, knowing it was incomplete? Is that what we have become? Happy like dogs to get the scraps somebody decides to throw our way?
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I don't know about the "scraps", but Knights of the Old Republic 2 still had some good things to it.
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The solution here is to stop buying software from a company once it's known they will release incomplete products to the public.
Everytime you buy something, you are saying "Yes" to whatever it is...whether it be an incomplete piece of software or an overpriced house or condo.
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I agree, but I'm more pragmatic than idealistic. I'm out of computer gaming at the end of this month. I figure I'm going to be ahead of Next Generation Secure Computing Base by about 14 months, and I've got enough games that I still haven't played to last me for at least 24 months. I'd buy a Wii if I could find one.