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-   -   CAPTAIN COX v1.3 MOD's Checklist (https://www.subsim.com/radioroom/showthread.php?t=118341)

mainexpress 07-12-07 08:31 PM

if i understand this right everything listed is v1.3 compatible,besides the maps and the smaller nav tools?

ReallyDedPoet 07-12-07 08:39 PM

Saw more updates, thanks CC. Also, get well soon LV.


RDP

Jeffg 07-12-07 09:36 PM

If 1.3 is to be the last patch what is the chance of getting a super mod with all the mods to be installed at 1 time.

JeffG

Reaves 07-12-07 09:47 PM

Thanks captain, I find your work to be some of the best around.

ming 07-13-07 01:06 AM

Man, you got this up and running quicker than ubi turns betas into officials!:D

Ghostdog 07-13-07 02:51 AM

Thank you so very much Cap, and to all the other modders out there.

Cheers.

Uber Gruber 07-13-07 04:57 AM

And the "modder of the month" award goes to......Oh hell, ther's just so many of you!

Thanks CC:rock:

Eremon 07-13-07 08:36 AM

Thank you!

dean_acheson 07-13-07 10:33 AM

CC,
what's the skinny on the removal of grainy effect and 1.3?

i hate having that '40s movie' look.


Thanks!

CaptainCox 07-13-07 10:51 AM

That mod is still around and is 1.3 compatible, but I cant find it at the mo. The texture you need to deal with is
Quote:

C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Misc
Quote:

noise.dds

Canonicus 07-13-07 10:56 AM

It's also in the Trigger Maru 1.2 mod, Captain.
If he had to he could steal it from there.


Personally...I like the "OLD" look of things with the noise.

I guess I'm just old-fashioned.

mercury_marauder 07-13-07 11:01 AM

WOW man you were quick to fix things
 
I have a question though is your chrono clock compatable with 1.3? The Model 22?

CaptainCox 07-13-07 11:13 AM

Quote:

Originally Posted by mercury_marauder
I have a question though is your chrono clock compatable with 1.3? The Model 22?

Nope sorry, i have not updated that since 1.1. Its a SOB to fix it, its fixable but need some tinkering. I might get back to it this weekend but. But as the new Clock has an additional fascia for torps its even a bigger nightmare to fix it :p

CaptainCox 07-13-07 11:18 AM

Quote:

Originally Posted by jeffg
If 1.3 is to be the last patch what is the chance of getting a super mod with all the mods to be installed at 1 time.

JeffG

Well I guess...but there is always peeps that dont like this and that, and then we have the problem with the "menu_1024_768.ini" If I would do a COX super mod, it would for example have compatibility issues with RFB or any other mod using the .ini

I guess i could concentrate on a graphics mod or something....will think about it!

Palidian 07-13-07 11:30 AM

There are some disadvantages to a “super mod” as one cannot pick and choose. If you make it one mod I cannot weed out the mods I do not like. I like that you make several little mods, something to consider if your thinking of making one big mod.



Quote:

Originally Posted by CaptainCox
Quote:

Originally Posted by jeffg
If 1.3 is to be the last patch what is the chance of getting a super mod with all the mods to be installed at 1 time.

JeffG

Well I guess...but there is always peeps that dont like this and that, and then we have the problem with the "menu_1024_768.ini" If I would do a COX super mod, it would for example have compatibility issues with RFB or any other mod using the .ini

I guess i could concentrate on a graphics mod or something....will think about it!



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