![]() |
|
Quote:
Quote:
As far as editting properties, this may not make first release, so it can still take weeks before you can use my tool to edit them. That said, if you want to mod particles today, you still need to hexedit them... Thanks for the positive notes guys. This community is giving me warm feelings :sunny: |
Quote:
1) The treelike hierarchy of objects is the most convenient kind of data display in SH4. For the best readership you can divide a tree into some levels (steps, screens, tabs...)... 2) Terminology is not discussed, it is DevsTeam terminology. Look strings in SHControllers.act, SHSim.act and other ... |
Quote:
|
Quote:
All other screenshots use my other view mode 'List' which is basically a list of 'order-of-appearance', no tree. Then there's even a 3rd view (no screenshot), which basically groups all types in seperate folders... In fact, the tree you see in the first pic is better than any other tool that shows a tree of the dat-structure. To give you a better idea of my other approach using navigable id's, I've created another screenshot: http://sh4.bodeman.nl/ge/t/Material.jpg To sum up, I understand what you mean (I guess), but I think this is the best approach for now... |
Your job is the answer to our prays. :up:
Will you pretend to be posible to add new meshes and nodes inside *.dat? I'll explain a little , in SH4 every plane had a predefined nodes for its load. In the stockgame itself devs made a mess, coding extense loadout cfgs while dat files are limited to few bombs in few pillons. So the planes should be reworked from scratch to finally use the famous airdepthcharges. Anyway I give you a 10 for trying to make a step in the developement of "the tool". Nobody has worked such effort yet. And give you my vote too, to make this thread sticky :rock: |
The ability to add or fix nodes... wow, that would be cool.
|
Quote:
Quote:
|
Quote:
Naturally, it is up to you as an author to decide about the tree order, I am just speaking about my experiences as an user of different tools for SH3/SH4. |
@sergbuto where would one find Datconvert, never heard of it.
Cheers! |
Quote:
But Pack3D has greater functionality ... |
Quote:
|
We better wait to see the results. If the tool is as powerful as expected, then I think the way how it shows data has little importance. ;)
|
Anvart, your opinion is appreciated. But it's fair to have different opinions too. Just wait and see, I'm sure you'll like it when you can actually see/try for yourself. :)
|
Quote:
|
All times are GMT -5. The time now is 01:04 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.