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-   -   GWX Developmental Sneak Peak PART II (https://www.subsim.com/radioroom/showthread.php?t=117511)

Alex 06-28-07 09:52 AM

Quote:

Originally Posted by Kpt. Lehmann
Now for the twist!!! IF you are brave... or foolish enough to get close to these monsters... You can actually destroy them! (Yes Bernard, you can torpedo them!)

Yes, but... Will we see them in the captain's log ? :-?

:p :arrgh!:

edit

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by Alex
Quote:

Originally Posted by Dowly
Is it just me or is there anyone else here that just have to start playing Metal Gear Solid 2: Sons of Liberty when you look at that photo ? :p

You're right... It really looks like the big shell. :o

Yep, it's almost identical to it. Now, where's my freezing spray, I have bombs to hunt. :rotfl:

Hey, let's jump over the slope and fall into water, maybe my Type IX will come to save me.:rotfl: :rotfl:

Packerton 06-28-07 10:07 AM

This stuff looks really good, Cant wait to see it in game :lol:

mkubani 06-28-07 10:51 AM

Fantastic!!! :rock:

Kaptain, what is the tonnage of the fort towers and will I get the kill recorded in my log book? :arrgh!:

denis_469 06-28-07 10:59 AM

Excellent work:up: :yep:

Thniper 06-28-07 10:59 AM

You're actually producing a great piece of art!:rock:
Thumbs up for the GWX team!:up:

@Kpt. Lehmann:
May I deduce from the fact that you are fond of dolphins, that you are not planning to implement any sharks or even whales?;) :hmm:

.

bigboywooly 06-28-07 11:02 AM

The forts are land units
Though they can be destroyed not sure if you will recieve tonnage for them

Missed every time I tried

:rotfl: :rotfl:

Sailor Steve 06-28-07 11:04 AM

Oh, man, they're doing it again!:rock:

Kpt. Lehmann 06-28-07 11:22 AM

Updated first post with better screenshot of the twin boom style fort. (Thanks BBW! :lol: )

http://i60.photobucket.com/albums/h2...Hunter_168.jpg

danlisa 06-28-07 11:25 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Penelope_Grey
Oh wow!

Standard model GWX, now with fortress of death!:up:

We still remain unsure of how to work in the Death Star.

:hmm: I can put the Death Star in game for you. It will even have phase changes.:lol:

That's no moon, it's a space station!:rock:

Damn you for keeping the good stuff, I want to take a pop at those.:arrgh!:

Mush Martin 06-28-07 12:02 PM

Wow!:up:

ref 06-28-07 12:05 PM

Quote:

Originally Posted by Thniper
May I deduce from the fact that you are fond of dolphins, that you are not planning to implement any sharks or even whales?;) :hmm:
.

The problem is we didn't figured out the entire animation format, although we've made advances, once we have it 100% we can easely add more animated characters.

Ref

Kpt. Lehmann 06-28-07 12:20 PM

It is as Ref states. Several of the dev team were interested in placing whales in GWX.

Here are some WIP screenshot from Ichneumon taken from our forum. It was discussed some time ago, and unfortunately, tabled.:
http://img79.imageshack.us/img79/983/hbwls2.jpg

rik007 06-28-07 12:30 PM

With all these fantastic new additions I now see why we need to haves patience as the GWX is having too much fun playing with it already! :p Keep the good work up! :up:

Mush Martin 06-28-07 12:35 PM

:o Wow again

CaptainCox 06-28-07 12:37 PM

:o Great FRACKIN WORK privateer ;)... and the whole GWX team of course!
As i said before. Still have SH3 just sitting on my DT waiting for this baby!:yep:


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