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Are you a realism guy?
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I always go for the biggest targets that I can get. I came accross a fast small convoy in the carribean, IT had 2 large tankers, 4 medium tankers and a large merchant, Fired two torps at a medium tanker that was in range (the convoy had 4 buckley destroyer escorts, so I didn't want to be counter attacked by them in water lass than 100m deep) Hiting it with one torpedo, which slowed the convoy down, allowing me to fire two torpedo's at a large tanker that was at the maximum range tor T2 torpedo's. One hit near the bown causing her to sink 10 minutes later.:rock:
The escort never got a trace on me, due to a high sea state. Not bad for a daylight attack in heavy seas at long range. I usualy try to get within 1500m to 1000m of the target before fireing, but I was caught out of positon, and at the speed they were going I wouldn't have caught up. Plus the fact that there were aircraft in the area due to me sinking half a dozen tankers in the area:arrgh!: |
I Mostly Pick The Smallest Ship In Convoy To Sink Then Return Home With Lots Of Firing Squads.
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If you play in full realism (i do use contacts update :oops:) you will find it very hard to kill more than a couple ships in a convoy mainly because they change speeds and AoB once the first ship is hit. The zing zag makes it really hard to be perfect. I also went there because i wanted to be in the middle of the convoys to avoid detection. I succeded. Sunk 2 large cargos, 1 large tanker (lucky shot) and a medium cargo while i was at it with the stern tube :) The hard part was to quicky calculate AoB and range for the stern tube and shoot it before the outcoming bow torpedos hit the first large cargo..
Edit: that was a small cargo i sunk with the stern tube. I think... Not a medium |
I always look out for big fat tankers!
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... which may resist 3 or even more torps as I read around here :D
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10000 tons for two eels, a fair trade imo:arrgh!: |
You are right. That a tanker wouldn't sink after more than one torpedo didn't happen to me either. Just read about the ones which still keep floating after 3 hits.
Until I make some bad experiences with that I will too go for tankers first :roll: |
You have to hit them in more than one spot. If all your torps go into the same hole you have less chance of a sinking.
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This is true, I hit a small tanker right in the middle, which set it on fire but it continued on inside the convoy at the same speed. for my second attack I decided to shoot at it again, this time from the other side. hit it again but in the exact same spot, didn't seem to do anything it just kept on going:-?
as for "the punisher" :rotfl: I guess so :D |
If you hit a tanker in stock SH III it usually goed under in a ball of fire.....
In GWX a tanker might slip away even after a few hits....maybe tankers should be made a little more vulnerable...from what I've read so far tankers were pretty explosive game.... The unpredictability has a cool side to it as well... |
If the weather is bad, tough - 12/13 m/s wind or worse - one torpedoe towards the bow of the ship is enough for even the meanest baddest tanker :) Just give it some time and it'll sink.
Attacking convoys in Hurricanes is my new favorite sport :) |
I will try and take a few shots at the bigger targets first if possible.
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