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last night i had torps running at 20-25' beneath tankers and getting hits:ping: , tho not all sank them out right. one tanker took about 6 before i surfaced and put several AP rounds into it:damn:. these were Mk14 |
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Example: 4 torpedo salvo, aimed directly 2 feet below a target's keel (assuming C/I dial not tampered with before): Torpedo 1: switch shows C/I; flip it; it now shows C. Fire 1! Torpedo 2: switch shows C/I; don't flip it. Fire 2! Torpedo 3: siwtch shows C/I; flip it; it now shows C. Fire 3! Torpedo 4: switch shows C/I; flip it; it now shows C. Fire 4! Expected results: Torpedo 1 set to Contact; will pass under the keel. Torpedo 2 set to Contact/Influence; will detonate. Torpedos 3&4 set to Contact; will both pass under the keel. Results: Torpedo 1 passes clean under the keel - expected. Torpedo 2 passes clean under the keel - NOT EXPECTED. Torpedo 3 detonates under keel - NOT EXPECTED. Torpedo 4 passes clean under the keel - expected. This happens to me in one particular scenario. I might do more testing if I'm not lazy. So what's going on? Apparently the last C-C/I setting will carry over from either the last torpedo shot or the last torpedo shot from that one particular tube. This seems to be true for speed settings as well. |
Interesting post Switch. Please do try that test again to see if you get the same results, I've never heard that before.
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I don't have much luck with influence esp. early in the career. I just experimented and now I leave the C/I settings default and aim for the bottom 2/3rds.
I've only seen a few Influence actually worked under the ship and both times under very large ships like Battleships. I noticed the explosions occured directly under the ship and the explosion spray shot up threw the middle of the ship. I've have never split a ship in half from a perfect shot from Influence setting in SH4. When I was playing SH3 it became routine to break the backs of smaller ships. Let's see what happens in the 1.3 patch. Until then, I'm using contact only. I hate to see a perfect running torp. pass 1M directly under a boat and not explode! |
Simply put - you CANNOT expect influence torps to work - they didnt in real life and won't in game reliably either. Thats not a bug. As for running deeper - I use imperial measurements (being used to em) so my depth is set for 6 feet on all shots - that would be ~2 meters if your using metric. All shots are contact - and I rarely get duds. Even using the torp failure mod - use angle impacts and your dud rate goes way down.
To get good hits - use impact - very shallow depth - and avoid dead on 90 degree impacts - 40-60 is ideal. Avoid influence altogether. |
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Im sue you checked them 'just before' launching but just a heads up. |
Torp Depth
Knowing my history I was aware that the influence exploders shouldn't work and the torpedos would run deep. I set mine on contact and set to run at ten feet. I shoot at under 1k. Most hit. Some are duds.
One thing I did notice: If you set the switch for a tube to contact and change views or even tubes (which you have to do when you fire fan shots) the setting will default back to contact/magnetic. Why I don't know. So I check the setting before I fire each fish. When I caught a lone transport in a perfect setup I fired all six bow tubes into it, checking the exploder setting each time, with the speed on high and the depth at 10 feet. Five of the six detonated. One was a dud. For the first year of the war that's far better than average, and far better than the historical results. Horst |
Okay... WTF comes to mind...
So I'm out patrolling on my second mission and I hit a huge honking convoy in the pre-dawn hours. Several DD's & light cruisers (sum total around 12), but my targets are the 2 Agano Light Cruisers (one on point, one on tail). BEST OF ALL.... convoy speed... 2kts. :rock:
Draft is around 18ft or so, so I set torps for 10ft (heavy seas) and fire a full spread. 3 of them go directly under the Agano (1 miss, spread to wide). Hmmm, odd, reload to test. NEW LOAD. Set torps for minimun depth (3-4ft), fire full spread. All FOUR run under him. So I'm thinking DAMN PROX FUSES. RELOAD Set torps minimum depth (3-4ft), fire all four tubes. Set CONTACT fuse. Fire all four fish. I follow them in w/ camera this time. Then, I watch as my fish run close to surface all the way to the Agano and then dive just under his keel. I swear to you. :damn: :damn: :damn: :damn: :damn: :damn: :damn: I really don't know what to do. I have YET to hit that damn boat w/ load after load. I've sent around 20 torps at him and missed twice. The rest ran within 1ft of his keel. Anyone have any suggestions? I'll be glad to try them out and report back. As for me... im out of ideas on how to hit the thing (aside from surfacing and farting in his general direction) :nope: |
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