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-   -   Invisible at night desks awash! (https://www.subsim.com/radioroom/showthread.php?t=116415)

UnterseeBoogeyMan 06-09-07 11:19 AM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Kaleu. Jochen Mohr
a supermod ? or a stock version ?

A 16-year-old game, still widely regarded as the best subsim ever.

Yes, I've been waiting for a subsim that lets you cruise into the bar after patrol and catch up on the latest gosspip, news, etc. AOD had it and nobody else wanted to add that kind of context to the game. Would GWX consider it?

I also liked the escort tactics - three of them would be working together to try to fix your position. It was very difficult to escape. Put the graphics of SHIII over top of the playability of AOD and you have a smokin good game!

bigboywooly 06-09-07 11:36 AM

Later in the war you will get 3\4\5 escorts working together to fix your position in SH3

Jimbuna 06-09-07 01:04 PM

Quote:

Originally Posted by bigboywooly
Later in the war you will get 3\4\5 escorts working together to fix your position in SH3

We'd like you to meet Mr Walker and the Hunter Killer Gang ;)

Foghladh_mhara 06-09-07 02:24 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bigboywooly
Later in the war you will get 3\4\5 escorts working together to fix your position in SH3

We'd like you to meet Mr Walker and the Hunter Killer Gang ;)

Piffle! I laugh at Johnny Walker and his ilk!

Laugh, cry, a whole range of emotions really. Depends on how fragile I feel.

bigboywooly 06-09-07 02:24 PM

Have had it with TF and convoy escorts also :nope:

Thats apart from the 2nd support group

And hunter killer groups

Late 42 onwards sucks

MarkShot 06-09-07 02:37 PM

Well, AOD is good, but not without its faults.

Example design: At depth you are updated about the weather pattern in realtime through the tactical map visibility range circle.

Example technology: Sound drop outs when lots of voices, own engine, screws, and DCs going off were common due to limitation on the number of sound channels.

One nice thing which SH1 had which I don't think is modeled in this game is the high periscope. Meaning that you had a larger field of observation using the periscope than simply what the watch crew could provide. Thus, you could spot hull down ships before they had corresponding LOS to you.

---

Back to invisibility ... what year and month are the escorts going to get radar? I am wondering if I should apply some house rules until then such that night surface attacks can only be done in overcast/heavy fog conditions?

MarkShot 06-09-07 03:25 PM

Excellent news! Mid-41. So, I am trying a decks awash attack on a convoy. At about 3km, a V&W escort opens up on me. I take some minor damage and crash dive!

I am not sure if this was radar or maybe an elite crew. The important thing though is that it was not a walk in the park to penetrate on the surface on a clear night. SH3/GWX ... this convoy for sure was was not a sitting duck. I am so happy.

I want my games to be hard and challenging (and also realistic to the extent feasible). I hate having to contrive artificial house rules to make up for game deficiencies. Now, we are fun!!!

"They're shooting at us!" Yes! Winston said something like there is nothing more exhilarating than to be shot at without result.

ReM 06-09-07 04:01 PM

Quote:

Originally Posted by bigboywooly
Late 42 onwards sucks

I bet most U-Boat commanders second that feeling!

MarkShot 06-09-07 04:03 PM

What exactly happens in late 42?

Better ASDIC?
Shipborn radar?

Do tell!

Jimbuna 06-09-07 04:05 PM

Radar and more experienced crew to name but two :yep:

Sailor Steve 06-09-07 04:15 PM

Quote:

Originally Posted by UnterseeBoogeyMan
Yes, I've been waiting for a subsim that lets you cruise into the bar after patrol and catch up on the latest gosspip, news, etc. AOD had it and nobody else wanted to add that kind of context to the game. Would GWX consider it?

Get SH3 Commander. JScones added a really nice night club that uses pictures and music from Das Boot. It's quite good. Commander also does several dozen other great things you won't find anywhere else.

Quote:

I also liked the escort tactics - three of them would be working together to try to fix your position. It was very difficult to escape. Put the graphics of SHIII over top of the playability of AOD and you have a smokin good game!
Back when SH3 was in production I said all I really needed was AOD with SH2's graphics! My opinion has changed somewhat. Have you ever had a pair of escorts tag-team you? One sits and listens while the other makes his attack run. As soon as you go to flank so does the other escort. And that's before GWX!:sunny:

Foghladh_mhara 06-09-07 04:18 PM

Markshot my man you seem to be analysing GWX in a big way. Do me a favour, if you do find a chink in the armour dont tell me. Its realistic enough for me now

bigboywooly 06-09-07 04:18 PM

Radar appears late 41 for some ships
Early 42 for the majority of the rest
Late 42 sees the introduction of hunter killer groups
Crew levels rise and better escorts appear
1943 sees most convoys escorted by frigates
Hedgehogs

Challenges increase

Jimbuna 06-09-07 04:36 PM

Quote:

Originally Posted by bigboywooly
Radar appears late 41 for some ships
Early 42 for the majority of the rest
Late 42 sees the introduction of hunter killer groups
Crew levels rise and better escorts appear
1943 sees most convoys escorted by frigates
Hedgehogs

Challenges increase

......and more sub sinkings :arrgh!:

joea 06-09-07 05:57 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bigboywooly
Radar appears late 41 for some ships
Early 42 for the majority of the rest
Late 42 sees the introduction of hunter killer groups
Crew levels rise and better escorts appear
1943 sees most convoys escorted by frigates
Hedgehogs

Challenges increase

......and more sub sinkings :arrgh!:

Yes. :nope:


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