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Or you could have, you know, paused the game....
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I'm a big believer in SAVING every few minutes. I;m also a believer in SAVING two cpoies of the game and alternating which one I save every time. Keeps me from losing anything important...like my tonnage. :)
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I use 4 saves and roll through them overwriting the oldest one each time.
That being said I have yet to hit the "corrupt save" bug. Use the old tried and true scoot and coast method to escape. Wait till the DD begins its DC run and hit flank speed full rudder to one side or another. Remeber while they are on their run they cant hear a damn thing and the dc explosions leave a a lot of noise in the water. Not just from the explosion but from the curtain of air bubbles. Continue your Flank speed scoot untill the last explosion settles down. Now return to "silent speed" 2 or 3 knots and place the rudder amidships and coast for a while. Hopefully you can work into a position to where you present a low aspect to the DD's sonar and slip away. |
How do you guys track what the DDs are doing during these depth charge attacks? At %100 percent realism, it seems the only option is to use the hydrophones, which is tough since you can only listen in one direction at a time and the range and speed info isn't very good.
Any tips would be appreciated. |
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Often you dont even need the sonar to hear them. The mark 1 ears are good enough. What can catch you is when you lose track of the ones that stop to listen. |
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Hope this helps :know: |
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LOL, yes, did that too... in the Army... guard duty... got so drunk I mixed up the bottles :o
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Powerthighs, with what Steamwake said, listen also for the DDs screws revving up. that's a give away that it's started a run. they'll sound a higher pitch. and Steamwake, i've been doin that since i got SH4, goig to flank with a hard turn:ping: |
Another tip
Another thing to consider is the profile you show against the DDs. the narrower it is, the less likely the DD can ping you. So, showing your broadside to them is not a good idea :-)
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