![]() |
Its funny how everyone spends countless hours trying to perfect torpedo shots then sail off aimlessly with no regard to fuel consumption/range . Spend some time to calculate how far you can travel on the fuel you have . Some paperwork needs to be done on this .
|
Quote:
Some people are new to the game /genere and have to learn. |
Half a tank left equals turning around and head for home. Leaves a bit in reserve as well. You never know what might be necessary. You might be lucky, catch a task-force, but need to do flank to catch up. Or get unlucky and some MoFo shoot a hole in your hull and make you leak fuel.
In either case, half a tank minimum before turning around and head for home, leave you good manouvering room to handle most situations. Especially later in the war where subtenders and bases are more plentiful. |
Is there a way to determint the distance that can be travelled at current speed as in SHIII?Thanks! Joe S
|
Sure .... just look at your nav map
|
I likrd the limited fuel option too as it gives you something extra to keep an eye on - but I am still annoyed at having to leave a good crew and boat stranded in Darwin harbour Australia because we could not refuel. That really sucks:damn:
|
Is it not possible to refuel in some base.?? I am on the mission deploy to Honshu. But i can't get all the way, so i thougt i should stay at Wake island to refuel. But maybe it is not possible to do this!!??
After some reading i have understand that i should run the ship in 2/3, and not the flank that i allways use. I apologize my bad English.. |
no dont go flank speed unless you really have to otherwise you use up too much fuel. If you have patience its sometimes better (especially near jap territory) to go to 1/3 speed and go to about 40m, saves you from getting jumped by zero's and all that jaz. 2/3 is the normal cruising speed or if your close to base go standard.
|
OK.
What dept is the best for the submarine to go fast. I mean if i is going on 2/3, where is the sub going at the higest speed, at the surface or under the surface? Once again I apologize my bad English.. |
Your sub will always be quicker on the surface. The exception being the type XXI but thats in SHIII so it doesn't matter. Diesels are more powerful than your electric engines so its slow submerged quick surfaced. I think 2/3 surfaced is like flank speed submerged.
|
Submarines arent fast.
Best duration surfaced at 10 knots. Submerged about 3 or 4 knots. Its a simulation not go go fast racer. |
I am curious. I seem to remember that US subs ran much faster than 2/3 going on and off station. Is the 10kts historical or is it just a weak point in the sim??
|
Quote:
The program is ... well programmed to 10 knots. There are some mods to help with this some. As I stated before your not totally stuck. The batteries will recharge while surfaced even without diesel (dont ask its magic). So you can recharge the batteries then run submerged till there discharged, rinse, repeat. It will take you forever but hey you dont have to toss a carrier. |
I think that it is some ?sunpanels? that recharge the battery on surface. But some submarines did have a snorkel that the diesel engine got air from so that they could use the diesel engine a couple meters under the surface. Or was this not invented under the WWII ???
I am not good on english grammar. |
No snorkels on fleet boats.
No solar panels either ;) besides your better off surfacing at night The batterie recharging thing is sort of a game bug. |
All times are GMT -5. The time now is 06:17 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.