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-   -   [TEC] Can we find a solution for ships circling around when convoy is attacked? (https://www.subsim.com/radioroom/showthread.php?t=115327)

kakemann 05-25-07 02:29 PM

No problem... I' can check it after the weekend. will post back :D

kakemann 05-28-07 01:30 PM

Here is a example of a SH3.mis file:

Quote:

[RndGroup 113]
GroupName=KMSConvoy
Category=0
CommandEntry=0
Long=-595600.000000
Lat=6700720.000000
Height=0.000000
DelayMin=60
DelayMinInterv=14820
SpawnProbability=100
RandStartRadius=0.000000
ReportPosMin=-1
ReportPosProbability=100
Heading=300.529999
Speed=4.000000
ColumnsNo=4
Spacing=600
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19421022
GameEntryTime=425
GameExitDate=19450427
GameExitTime=0
NextWP=0
[RndGroup 113.RndUnit 1]
Class=TR
Type=103
Origin=British
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2
[RndGroup 113.RndUnit 2]
Class=OTMST2
Type=101
Origin=British
Side=0
CargoExt=-1
CargoInt=2
CfgDate=19411201
No=1
Escort=false
You can see it is the same with the commandEntry line=0... :hmm:
Having a closer look!

Julius Caesar 05-29-07 11:03 AM

yup. It seems it is hardcoded (why did they change the code for leader from sh3?).
uh, well. We will have to wait for patch 1.3 that will (hopefully) solve it.
Thanks.:up:

kakemann 05-29-07 11:44 AM

Yeah! Thats what they said! :yep:

FIREWALL 05-29-07 11:59 AM

If the patch fixes most if not all the bugs reported all of this is alot of wasted time and effort.

I worry more that all the hard work for the great mods we have now will have to be redone to work with the changes UBI Devs make.


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