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Outstanding work:up:
RDP |
:rock: :rock: :rock:
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Hi Mraah...
Is posible to move the text "Range XXXX" a little bit down ? Look at this... http://img517.imageshack.us/img517/7...3515yz9.th.jpg |
Simply outstanding work on a much needed fix!!!
Thank you so much ... Skipbo (Jim) :up: |
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Excellent Work!
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Also, you able to compile the DDS to a DXT5 format? My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find. EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not. |
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868 |
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I don't think you can move the text. So far the TEXT and SWEEP appear to be linked by a common TEXCOORD in the fx files ... however it's worth an experiment. Look in the RadarVS.fx file .... I don't know, but changing something there might bump the text around maybe? VS_OUT main(VS_IN In) { VS_OUT Out; //Out.ProjPos=mul(matProj,In.Pos); Out.ProjPos.x=sign(In.Pos.x); Out.ProjPos.y=sign(In.Pos.y); Out.ProjPos.z=1; Out.ProjPos.w=1; Out.Tex0=In.Tex0; Out.Tex1=In.Tex1; Out.Tex2=In.Tex2+rand.xy; Out.Tex3=In.Tex3; // Out.CSPos=Out.ProjPos.xy/Out.ProjPos.w; return Out; EDIT : You know, off the top of my head it's probably not able to be moved. As far as I understand I believe there's a source code that builds the sweep and defines the text location. That source code is probably imbedded somewhere. |
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Very helpful, nice tut!!! :up: Just the reverse of what I did to get the circles out in the open ... :doh: doh!!! |
a 1024 by 1024 dds works fine as PPI texture btw...
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@ Mraah,
Check MP, please. Thx DS |
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