SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] PPI Circle Range Mark v1.22 (https://www.subsim.com/radioroom/showthread.php?t=115207)

ReallyDedPoet 05-23-07 10:21 AM

Outstanding work:up:

RDP

Julius Caesar 05-23-07 10:23 AM

:rock: :rock: :rock:

Redwine 05-23-07 10:45 AM

Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

http://img517.imageshack.us/img517/7...3515yz9.th.jpg

Skipbo 05-23-07 11:03 AM

Simply outstanding work on a much needed fix!!!

Thank you so much ... Skipbo (Jim) :up:

AVGWarhawk 05-23-07 12:23 PM

Quote:

Originally Posted by Redwine
Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

http://img517.imageshack.us/img517/7...3515yz9.th.jpg

That is nice also! So much to choose from! What do you think Mraah?

NefariousKoel 05-23-07 01:31 PM

Excellent Work!

Mraah 05-23-07 02:42 PM

Quote:

Originally Posted by DarkShip
Great idea Mraah! :up:

May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency.

The beam tail is too dense on the screenshots and masks excessively the circles, imo.

-----------
Just a fast tweak on the dds; here's what I get:



Thanks,
DS

Cool Darkship. How do you add an Alpha layer to the DDS?
Also, you able to compile the DDS to a DXT5 format?
My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find.

EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not.

CaptainCox 05-23-07 02:46 PM

Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868

Mraah 05-23-07 02:59 PM

Quote:

Originally Posted by Redwine
Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

http://img517.imageshack.us/img517/7...3515yz9.th.jpg

very nice Redwine! Nice clear bearing text.

I don't think you can move the text. So far the TEXT and SWEEP appear to be linked by a common TEXCOORD in the fx files ... however it's worth an experiment. Look in the RadarVS.fx file .... I don't know, but changing something there might bump the text around maybe?

VS_OUT main(VS_IN In)
{
VS_OUT Out;
//Out.ProjPos=mul(matProj,In.Pos);
Out.ProjPos.x=sign(In.Pos.x);
Out.ProjPos.y=sign(In.Pos.y);
Out.ProjPos.z=1;
Out.ProjPos.w=1;
Out.Tex0=In.Tex0;
Out.Tex1=In.Tex1;
Out.Tex2=In.Tex2+rand.xy;
Out.Tex3=In.Tex3;
// Out.CSPos=Out.ProjPos.xy/Out.ProjPos.w;
return Out;


EDIT : You know, off the top of my head it's probably not able to be moved. As far as I understand I believe there's a source code that builds the sweep and defines the text location. That source code is probably imbedded somewhere.

Mraah 05-23-07 03:07 PM

Quote:

Originally Posted by CaptainCox
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868

Great!! I'll have a look. thanks.

Mraah 05-23-07 03:27 PM

Quote:

Originally Posted by CaptainCox
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868


Very helpful, nice tut!!! :up:
Just the reverse of what I did to get the circles out in the open ... :doh: doh!!!

Jace11 05-23-07 03:49 PM

a 1024 by 1024 dds works fine as PPI texture btw...

DarkShip 05-23-07 03:55 PM

@ Mraah,

Check MP, please.

Thx

DS

AVGWarhawk 05-23-07 03:55 PM

Quote:

Originally Posted by Mraah
Quote:

Originally Posted by CaptainCox
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868

Very helpful, nice tut!!! :up:
Just the reverse of what I did to get the circles out in the open ... :doh: doh!!!

Are you going to make a new version then?

Redwine 05-23-07 04:04 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Mraah
Quote:

Originally Posted by CaptainCox
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868

Very helpful, nice tut!!! :up:
Just the reverse of what I did to get the circles out in the open ... :doh: doh!!!

Are you going to make a new version then?

I made an Aplha channel wich covers all the screen except the rings and numbers but it seems to not impoves anything :hmm::hmm::hmm:


All times are GMT -5. The time now is 04:39 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.