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I liked the crew management system.
If they took the best parts of SH3 (with GWX) and SH4... man would that be a sweet game! :) |
I also give SH4 a thumbs up on the crew management. It's neatly done, imo.
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I had problems completing the patrol assignment until I downloaded the Flavor to Taste mod. Now I only need to be within roughly 50-100nm of the star I've met the patrol area requirements.
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I do not have this Sim,and this is the first Naval Sim released since the Comodore times I have not bought but for me that Ubisoft is completely disregarding the possibility of having decent Multiplayer combats that is Subs vs escorts and give this ridiculous "Board like" game for destroyers to fight subs was the final drop.
if they think the sales are not enough they must think why a lot of people that bought SH2/DC saga started to lose interest with SH III and have not even bought SHIV When we had real MP combats between escorts and subs the comunity was alive, we had fleets, tournaments, online activity. SHIII Multiplayer was pathetic and SHIV MP is an offence. I have been supporting and buying Naval games including supporting with donations Projekt Messerwetzer and other Subsim projects. Ubisoft is not listening, not even supporting properly the customers that bought this basically handicaped single player game by not even fixing the bugs. :down: I feel sad having made this post and I feel sad by not having a good naval sim to have interesting and exciting Naval Combats like the ones we had on the past playing SHII vs DC. You cannot expect have succesful sales in 2007 relasing a sim with not a good MP capability. Do not blame that the Naval market is small. The Naval "market" is enthusiastic, loyal and commited to a sim provided you listen to the comunity. |
SH2 and DC were deeply flawed games mate, plus they are making a 1.3 patch.
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No AI can match human behaviour on MP game. SH IV has great graphics but this is all, have same or more bugs than SHII and DC at their release and no MP possibilities. Of course if you just enjoy sinking dumb escorts and harmless merchies that would be just fine but if you like some realism... well..... sorry it still does not fill my expectations |
My multiplayer experience with SH2 & DC consisted of this:
Destroyer swerving, sub staying a periscope depth the whole time and just shooting torps at the oncoming destroyer at point blank range. :roll: The only time it didn't was when I dove and tried to evade. That was pretty fun but I never saw anyone else doing it in a sub. Bleh. |
Just to let everyone know my first two photo reckons went well, I hope the boss did not throw a fit after my snap shop of a passenger ship I sunk it.
While I am on the subject do you pick up extra renown for more pictures of other ships in port? |
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So no Career mode, no real MP (I would not call the avalaible MP a real MP combat)
What does this game have better other than graphics which is normal considereing how the graphic engines have changed the last years? I welcome any Naval sim Steve, but I think it is a pity they are neglecting such basic things on new games. Must be some kind of marketing, but this marketing is not making many of us happy. Now imagine this game, this very one, with a true and realistic career mode and a Multiplayer possibility versus a destroyer Command counterpart. Imagine the possibilities. I am not asking for something that have not already been done on the past. |
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What does this game have other than graphics? Playability and immersivness if you let it. I always felt it took some imagination to play any of the SH series. This one is no different. I also believe it is best played as single player and not MP. The action is much to slow as compared to say IL2 MP. IMHO. |
I agree with you on most points, this is a marketing decision. The swifted the target marekt. Before such sims were intended to the hardcore comunity and adding a entry level to allow new people to get the ropes of the "naval warfare".
Now they prefer to aim for a more "general" market using more candy eyes stuff. Well whatever the reason they have lost me as customer because I am not buying SH IV the way it is now. And lets be honnest, SP on the Pacific is not really a challenge. Japanese escorts did not had a decente radar if they even had any and their sonar suits suck. While the british had airplanes with radar the Japanese had not..........On real life US subs had the upper hand all the time above the Japanese Navy. Now translate this to AI escorts. If the Allied AI escorts in SHIII that were supposed to be the best ASW platforms of the moment with the latest ASW stuff can be confortably deal with, I wonder how you do not find boring SP in the Pacific warfare. Of course I understand our US colleagues that have the joy of driving a US boat instad a German one. but I guess they miss a real good Career mode as well. Some people think normal to come from a patrol having sunk 25 ships, bus since I am not of this kind,I was looking forward for a good MP capability where human player can level off. Graphic and cinematics are good and welcomed but on my case that was not enough. Maybe I may look like the guy just bitching the "beloved sim" and giving nothing possitive but I just say that such a leading software company as Ubisoft that had previous experience on SHII vs DC should had not neglected this "extra" option. Anyway and honnestly I wish you guys have a good time with this SP sim and the sales are good enough to make the next of the saga include a sub vs surface real MP (Although they promised the same by SHIII) |
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Some people do believe sinking 25 vessels is normal only because they have not read the history of the subs. These are the people that the marketers target because there are more of them as paying customers who like to speed around the oceans blasting everything in sight. This is a great time for them and the explosions are great, tonnage out the wazoo, more renown and upgrades!!! Fun times and this is how they like to play it. These are also the folks that like to buy grand theft auto. Then there is you and I that prefer the realism and more realistic tonnage, AI reaction, hardcore. Currently, like the other in this series, we wait for the modders to do their work for the love of realism. Quote:
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