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If a 'mod', created by an anonymous player, found it's way onto subsim.....
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@TDK
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Dowly and TDK are correct. Major software companies and their lawyers are not dummies and create contracts to protect themselves from being shafted by their employees and sub-contractors. These things are spelled out in very lengthy and detailed print. What you guys are asking for is legally impossible without a formal agreement with UBI.
Patience. -Pv- |
Okay, so let's take one more look at this.
I'm a real software wiz, and I crack the game without the SDK, I make a mod that fixes the chronometer and radar. Or.... The SDK gets leaked....accidently. Or, the dev team slips me the above mentioned mod to claim it was made by me. Not much UBI could do about any of it as far as I see. And unless the item was being sold publically, why would UBI even care if someone fixed the broken stuff? No one is talking about a public deal where the dev team sells a UBI product without permission. |
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Way back in 1998 I was playing Grand Prix Legends from Papyrus, fantastic game but with problems of course. IIRC, after the last "official" patch 1.2 was released, the devs weren't satisfied with the final product and gave their own time freely to fix bugs/add features in "unofficial" patches such as D3D support, a "fix" to allow running on "fast" cpu's and so on. With their work and the work of the mods, the game is still alive and well nearly 10 years later :up: Wouldn't it be great if the SH4 devs could follow the example of the GPL devs... DH |
that is annoying, they have also my money and sun their asses on the bahamas :down:
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