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Regarding propellor cavitation... I can hear DD's pass overhead from within the sub all too well.:oops:
When listening to the Hydrophone... you can also hear the DC splashes. One thing that might be nice is to maybe make new Ogg files for the voices... with distant splashes followed by "Wasserbomben!" (as long as they aren't all the same voice type... There are nine voice types in SH3 ranging from Mickey Mouse to The Incredible Hulk.) |
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Just took a pounding in the Baltic by Ru DD's Oct 44 Didnt realise there was only 17mtr under keel till too late That came hot on the heels of being pounded in the English channel 2nd Sept 39 :o I suppose I shouldnt have sunk the damn merchant |
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i disposed of an annoying flower corvette that was doing these "dry runs" over me by running at about 20 meters flank speed and allowing him to make runs on me... after i realized he was no longer dropping DCs of course... when he passed overhead and was in front of me i came to periscope depth and put a snap shot up his prop shafts... end of the road for him. I have noticed that even torpedo boats will sometimes do little DC runs on you even though they have no DCs. :rotfl:like an angry toy poodle those PT Boats! so just realize that if your facing a single destroyer and he is making the straight course high speed runs over you and NOT crapping on you - he is out of turds!!! :rotfl: use that knowlege to your advantage if your running for deep water at flank speed your batteries will be dead long before you get to the deep end - now what? take your time... as long as your nowhere near other escorts there is little he can do to you if he has used all his DCs |
I appreciate all the feedback.
@GoldenRivet: Thats what was frustrating me so much. If he still had DC's and was dropping them atleast it would have been interesting. Atleast thats how it was at the start. But when he ran out and all the others left I was pretty much locked underwater with no chance to go against his guns, and to torp him would be quite difficult at such close range with manual targetting and range finding. It just didn't seem right that a DD would leave his convoy behind to pester a uboat he couldn't do anything against. And after reading about the 30minute rule it almost seemes hopeless because 1 slight mess up or bad luck and the clock starts over. Giving you no chance of getting away unless your lucky enough to actually lose him for 30min which atleast for me is very difficult so far. Shouldn't you be able to atleast outlast last them? I mean his mission was more then a success. |
you're right they should leave when they run out of DCs... but if you would remain at 20 meters or so and let him do his run above you from stern to bow, when he passes over head go to periscope depth and fire a spread at him without doing much calculating... go to the plot solution on map screen and aim a 2 or 3 degree spread of as many as 3 or 4 torps in his general direction make sure all are on magnetic fuses at about4 meter depth... hopefully at least one will find him.
thats what i do in that situation even on manual targeting you can make something happen... it will cost you a few torpedos but you get out of the situation. |
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