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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Negative Opinion on SHIV so far (https://www.subsim.com/radioroom/showthread.php?t=114683)

AVGWarhawk 05-16-07 06:33 PM

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SH4 is my first subsim game so I can speak as a newbie. And I admit I love it. I wasn't sure it was worth the money after patch1 but patch 2 and some gametime taught me it can be wonderful.
Definitly wonderful and breath of fresh air. Some game time and I was hooked.

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As for torps, I've played enough to know there is a randomness factor included in hit locations. I'm also too technically familiar with mechanisms to assume that WWII era torps were capable of consistently producing the same target hit point regardless of currents, water temperature, etc. There always is a difference in performance produced by factors outside the torpedo.
Real world, yes a lot of factors. I do like the random hits, etc. Seems more believable to me. I'm feeling pretty good about the torpedoes except I do not know if magnetic and impact really make a difference.

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As for the bombers/fighters and AA guns, I hated them at first. I did discover after enough time spent watching myself sink that I needed two areas of the crew to be superb...guns and damage control. I make sure that the gunners, both AA and cannon, get the priority when it comes to crew members and the damage control guys come next. As a result, by my third or fourth patrol I can set the AA guns to take on attacking aircraft and simply make a quick course change while they shoot the bugger down. The only problem then is watching the flyboys pretend to swim. (And the graphics of a plane exploding almost directly overhead are amazing.)
Yes, make you gunners strong. After 8 patrols you crew should be darn good. I usually dive when a contact is called out. Last night I did not as I need speed to catch up to convoy. My gunner blasted a zero and piece were hitting my sub. Quite cool:up: As far as swimming flyboys, they need some help:roll:

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On my last patrol (number 8 of 1943) I had something like 6 Zeroes, 5 Bettys and 4 HKs in my log. BTW, how many reknown points are they worth?
I do not know the renown for knocking one out of the sky.


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As for damage control, an excellent crew makes the game so much nicer to play. I can relax after seeing the scroll of items repaired during my hide-an-seek moments or just cruising afterwards. It also helps to remember the basics...can't repair deck or AA guns underwater or when Silent Running, etc.
Very true, good crew and repairs come quickly. I'm quite far in my patrol. Been whacked a few times and badly. My crew repairs and I can still dive deep. So far, I'm not to disappointed in the damage control. We do need some indicator of how bad the hull is if damaged.


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Now then if the ^&$%#* radar would work all the time so I don't "find" a couple of destroyers within 2 miles of me suddenly, I might not need that good a DC crew....
Radar....I love it. Needs that fix though for it to work no matter your heading. What is cool, submerge your sub to 40 feet and the mast is still out of the water....the radar still works:yep: . Just like the real thing! Very cool feature.

Oh, welcome aboard!

UnSalted 05-16-07 10:23 PM

Thanks for the welcome. I have way too much time on my hands due to forced medical retirement so I'm getting into PC games with a new vengeance.

BTW, has anyone ever gotten into Rabaul with the 4 destroyers on the prowl and completed the photo mission?

There has to be an invisible sub mod to pull that off. I gave up and sank two before the got me on the last try. :damn:


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