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-   -   We need a Pirate Mod (https://www.subsim.com/radioroom/showthread.php?t=114058)

Crosseye76 05-07-07 12:20 AM

Quote:

Originally Posted by Calbeck
Come to think of it, a sub would really be the last modern-day possibility for a GOOD pirate ship. Up until maybe the '80s, you could expect to be able to slip out to sea from a secret cove, submerged and undetected, to pillage and raid until the holds can hold no more! A minimal crew to make room for booty, unloading goods on shady secluded beachfronts throughout Indonesia...breakfast in Malaysia, dinner in Hong Kong with your fence's alluring Chinese representative...

Damn, now I wanna see a MOVIE about it. -:>

"Up Periscope" Should help to get you into a "YAAAAAAARRRRRRR" frame of mind. :arrgh!:

jerryt 05-07-07 05:51 PM

I just demand a parrot shouting "Ship sighted Cap'n" :arrgh!: :rotfl:

swash 05-07-07 09:30 PM

Quote:

Originally Posted by jerryt
I just demand a parrot shouting "Ship sighted Cap'n" :arrgh!: :rotfl:

squawk... tanker want a torpedo, tanker want a torpedo... squawk...

hit em again captn, hit em again. squawk...:rotfl:

SH6, Parrots of the Burning South Seas.:lol:

Safe-Keeper 05-08-07 04:01 PM

I want a trained parrot that can drop bombs on enemy ships.

Survivor 1: I'm positive, skipper, we were hit by a Japanese bomb.
Survivor 2: Flying by itself, eh? Are you suggesting bombs migrate?
Survivor 1: Not so, skipper - they can be carried.
Survivor 2: A parrot carrying a 100kg bomb?
Survivor 1: It could grip it by the fins.
Survivor 2: It's not a question of where it grips it - it's a simple question of... [and so on]

You know what the worst thing is? That's almost precisely what I had in mind for a Total Conversion: A pirate mod.

It had many of the features you describe - defecting submariners, a hidden base (in my mod it was to be on Greenland), captured supplies instead of renown... I even had a basic, rough storyline involving treachery, global diplomacy, etc.

Maybe someday I'll make it for SH4. As a side note, you know how enemy ships leave behind enemy survivors when sunk? Do you think it's possible to have it leave behind friendly supplies, too (that is, floating crates that can be 'rescued' by you)? This could be the principal way of gaining supplies in the game - salvaging them from enemy merchants.

Payoff 05-08-07 09:12 PM

You would be better off training the seagulls, as they always seem to know where my boat is.


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