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-   -   GXW is giving me a beating! (https://www.subsim.com/radioroom/showthread.php?t=113966)

TarJak 05-05-07 07:48 AM

Same around the Cape of Africa. Lots of convoys in GWX down there if you have the fuel and the time. Lots fewer aircraft on the way once you get south of Gibraltar.:up:

rfunes 05-05-07 03:03 PM

Regarding Penang, the only thing that made me avoid it was that I would miss some patrol renown, because there are no "grids" to patrol in the Indian/Pacific Ocean, just large patrol areas, eg. "South Africa".

I don't know if it is possible for GWX to give more renown for returning to home base, to compensate for the lost "reaching grid/24 hours" renown?

joea 05-05-07 03:09 PM

Eye candy is good, but GWX's got vitamins too! Problem the vitamins are given to the enemy. :nope: :know:

Hitman 05-05-07 03:14 PM

Obviously GWX is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay more than eye candy, but when compared to other super-mods like NYGM, eye-candy is a main difference. Given that both GWX and NYGM modify completely your gameplay experience (And not for the easy gaming), eye candy puts GWX one step ahead. Many more units, flotillas and patrol areas are another main difference, but still eye candy is so much noticeable just by starting the game, that inevitably many people will remember that prioritarily.

GWX:rock:and also :sunny:

NYGM :rock:

Iron Budokan 05-05-07 03:28 PM

GWX Rocks!
 
Eye candy doesn't kill U-boats.

GWX does.

I swear, with GWX my crew are wetting themselves every time we leave port.

STEED 05-05-07 03:30 PM

Quote:

Originally Posted by joea
Eye candy is good, but GWX's got vitamins too! Problem the vitamins are given to the enemy. :nope: :know:

No wonder I get clobbered. :damn:

It's time we get the vitamin pills and now. :yep:

bigboywooly 05-05-07 04:45 PM

Quote:

Originally Posted by rfunes
Regarding Penang, the only thing that made me avoid it was that I would miss some patrol renown, because there are no "grids" to patrol in the Indian/Pacific Ocean, just large patrol areas, eg. "South Africa".

I don't know if it is possible for GWX to give more renown for returning to home base, to compensate for the lost "reaching grid/24 hours" renown?

If you decide to go to Penang
Make sure your last patrol is in port
Roll back SH3commander if you use it

Go to

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg

Open basic.cfg in notepad

Look for the section

[RENOWN]
RenownReachGridObjCompleted=200
RenownPatrolGridObjCompleted=200
CompletedPatrol=100 < -----Change to CompletedPatrol=500

And save

That will make up for no grid to get to or stay in

:up:

UnterseeBoogeyMan 05-05-07 05:22 PM

I converted to GWX awhile back becuase the stock version wasn't challenging me. But once you take on a convoy in GWX, you just stepped into the big leagues. My 1st convoy was my last patrol in Nov, 39. I;d speed above the surface, ahead of the convoy. Torpedoe a large merchant, dive to 100 meters and wait it out. I did this over a stretch of 400 km worth of Ocean. I got six large merchants doing this, but each time, the destroyers would change their escorting tactics becuase they were on to me. They'd play possum. Move at medium speed - come to a dead stop. Five minutes later, they move slow. Clearly a trick to take advantage of someone who falls asleep at the wheel and gets careless.

My next patrol, no action going on in AM 34, so I head south to the western entrance from the Atlantic into the Irish Sea. I get a radio message about a convoy. I move to intercept. There's the HMS Nelson ringed by merchants - tramp steamers, large merchants, medium/large tankers and a whale factory ship. There's also 3 destroyers. The dept is 50-55 meters.
I move ahead of the convoy on the surface. It's dark, medium fog, so I shadow it just ahead of it until daybreak. Then I go to periscope depth, all engines stop and wait. I'm going after HMS Nelson. I try not to position myself within the convoy. Everytime I do it, I get run over. When they roll by there is a gap between the ships and I can get a salvo off at HMS Nelson bw/ 800 - 1000 meters. I target the ammo bunker, engine room, fuel cell, and rudder. All torpedoes find their mark, but I don't hear secondary explosions. Oh well, die is cast, have to dive. I'm at the very bottom I can go before running aground. They're pinging away. They drop lotsa bombs, no damage. My sonarman reports the Nelson has gone down. This happens about 5 minutes after the last torpedo impact. 1 hour later, the DDs leave.

I move on the surface for another attack. I am to the starboard of the convoy getting ready for another 90 degree shot. The convoy is 14000 meters out. Then the watch crew announces a war ship 89 degrees, medium range. I look to find an armed trawler. He's firing away as I order a dive. He did minor damage to forward torpedo compartment. It was fixed in 2 seconds though as I already had a damage crew ready. Sure enough, a DD comes by the circle the area, drop some depth charges.
Meanwhile, based off the plot I got from the convoy's heading through my observation scope hours ago, I go to slow speed silent running, to be positioned for my shot. I stay at 45 meters while the DD is dropping depth charges. As the lead ships in the convoy are 320 degrees to port, the DD leaves the scene.

I move the to periscope depth, size up what I have. The outside ships are Large Merchants and the choice targets such as the Whale factory ship is on the other side. Since I know the ammo under the forward mast is a good spot to hit large merchnats I loose one torpedoe each at two large merchnats within 700 meters. I see the torpedoes explode and I dive. I go as deep as I can go. I had due west, opposite deirection convoy then due north at slow silent running. I get depth charged and this time the DDs get lucky. I have port diesel detroyed, stb diesel damaged, heavy flooding aft in three compartments. Luckily I specialized a chief petty officer in Damage Control last time in port. He and a full crew get to work to stop the flooding. Meanwhile I'm at 0 knots and the DDs strafe me with depth charges 5 or six times, causing minor damage each time. They stop the flooding, then they go to work fixing the batteries. Then they pump out the water.

They get the batteries repaired and my engines are underway. I have lost no one, but my boat is banged up. The only permanent damage is the port diesel.
I will let the rest of this convoy go. It only gets shallow and more heavily guarded.

I will try to limp along with the one stb diesel, empty out my torpedoes on maybe another wayward convoy and head home to the Fatherland. Siege Heil, what a game.

rfunes 05-05-07 07:34 PM

Happened to me, but I didn't was so lucky. Due to heavy flooding I needed to keep moving to avoid sinking to the bottom, but my electric engines were damaged, and did only 2 knots at Ahead Flank, thus barely maintaining my depth (at the time 200 meters).

I had some options:

1) Stop making noise, turning off the electric engines, and have my hull crushed
2) Use electric engines (making noise) to maintain depth, and try to survive the depth charges from the 7 DDs.
3) Blow Ballast, and die on the surface.

Well, now I understand that the best choice would be option 0: Never attack a convoy with 7 DDs in '44 with GWX !!! :lol:

UnterseeBoogeyMan 05-05-07 10:56 PM

Quote:

Originally Posted by rfunes
Happened to me, but I didn't was so lucky. Due to heavy flooding I needed to keep moving to avoid sinking to the bottom, but my electric engines were damaged, and did only 2 knots at Ahead Flank, thus barely maintaining my depth (at the time 200 meters).

I had some options:

1) Stop making noise, turning off the electric engines, and have my hull crushed
2) Use electric engines (making noise) to maintain depth, and try to survive the depth charges from the 7 DDs.
3) Blow Ballast, and die on the surface.

Well, now I understand that the best choice would be option 0: Never attack a convoy with 7 DDs in '44 with GWX !!! :lol:

What I found that worked was to stop the flooding first, 2nd.) repair my electric engine 3rd) repair my batteries for and aft 4.) pump out the water that flooded in. I did blow tanks to keep from sinking once and then I set my depth at 30 so I didn't blow to the surface. The trick to stopping the water coming in is paying attention to the icons. When there's flooding there's a box with an X through it and a countdown underneath. Beside it is an icon for a pump. You want the pump icon to count to zero before the Xbox gets to zero. You do that my allocating your repair crew to the compartment being flooded. When I do attacks now, I always have a full repair crew ready just in case.

Those DDs are left behind by 2 kms having a townmeeting and 1 hour later, I'll surface and head for deeper hunting grounds. :arrgh!:

rb4door 05-05-07 11:18 PM

^^ ya, someone else here on the forums explained to me the X countdown is the time until the compartment is completely lost to flooding, and guaranteed death.
If the time to stop the flooding and pump out the water exceeds this, you have to find a way to increase crew effiency and get it below the X timer, or its good night.

JScones 05-05-07 11:50 PM

Quote:

Originally Posted by rfunes
Regarding Penang, the only thing that made me avoid it was that I would miss some patrol renown, because there are no "grids" to patrol in the Indian/Pacific Ocean, just large patrol areas, eg. "South Africa".

I don't know if it is possible for GWX to give more renown for returning to home base, to compensate for the lost "reaching grid/24 hours" renown?

Do you use SH3Cmdr?

If so simply add this line to "Static settings.cfg":

RENOWN|CompletedPatrol=500

This compensates by giving you the total renown that you would otherwise get had you completed your two patrol objectives.

Alternatively, just change the associated line in Basic.cfg as per BBW's post above.

Just remember to change it back when you leave the Far East. ;)

PS: Before you ask again, no GWX can't automatically change it - it's a global setting.

melnibonian 05-06-07 02:51 AM

Quote:

Originally Posted by rfunes
Well, now I understand that the best choice would be option 0: Never attack a convoy with 7 DDs in '44 with GWX !!! :lol:

I would say never attack a convoy in 1944-1945, as they're always escorted. If you want to live longer try to attack lone merchants and unprotected targets. They're not that many but you tend to live more ;) :arrgh!:

Engel der Vernichtung 05-06-07 02:58 AM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by rfunes
Well, now I understand that the best choice would be option 0: Never attack a convoy with 7 DDs in '44 with GWX !!! :lol:

I would say never attack a convoy in 1944-1945, as they're always escorted. If you want to live longer try to attack lone merchants and unprotected targets. They're not that many but you tend to live more ;) :arrgh!:

Yes, but if a long life is what you want, then the lot of a U-boat commander is simply not your best career choice. :lol:

melnibonian 05-06-07 03:01 AM

Quote:

Originally Posted by Engel der Vernichtung
Yes, but if a long life is what you want, then the lot of a U-boat commander is simply not your best career choice. :lol:

True ;) :p


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