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I saw a mod that was supposed to reduce traffic but it was allegedly not 1.2 compatible.
Ill look at your mod but Im a tad gunshy of "super mods". Not to say yours is not a good thing I just get a little nervous applying mods over mods. |
I'll be posting an update to my modpack tommrrow hopefully. Theres really nothing to be gunshy about. I try and keep up with the documentation so you can change or remove the bits you don't like. And no, you generally should not apply a mod on top of a mod, not unless you know how they work and know what they'll do that is :88) Anyway, try it, you might like it, if not, delete it :D
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Yeah, i find myself ignoring some taskforces and convoys enroute to my patrol area too. I just pretend i didnt see the report while i turn away and whistle. Sometimes we are on intercept courses and i hope and beg that I dont run into them...because then i'd have to kill em. you cant lie to the crew and say you didnt see that massive 9 ship convoy you just passed through.
By the way, i thought the IJN didnt commit much resources to escorting convoys early in the war...in fact I thought convoys were a bit rare. Ships basically ran alone or in small unescorted groups of 2-4. Also my understanding was that escorting merchants was a intermittent and where implemented as local relays. Merchants often took coastal routes not so much trans-oceanic routes. Merchanst would be meet periodically by local escorts who would escort them through a regional area and then hand them off to another group of escorts or leave them on their own until the merchants met up with another escort group later on. These escorts got to know their body of water very well as they went back and forth picking up and dropping off individual, small and large groups of merchants. If you sat in that area you'd see the same escort or escort group travel back and forth several times with different ships in tow through out the day. |
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