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I think one difference is that we know how the war went and how tactics changed. So we tend to completely disregard sub doctrine. If you could take the great sub captains and crews of '44-45 in Manilla in '42 with Mark 10's instead of Mark 14's then they probably would have been having 20-30k patrols regularly. As it was, tactics and equipment only got refined by the time that Japanese shipping was really hard to find.
We also have the ability to disobey direct orders with no repurcussions, and go to areas we know have lots of targets without worrying about running into another sub. |
The IJN fleet numbers also seem to be way to big. I cant believe the IJN had that many task forces, especially large task forces running around.
I cant help but believe the number of IJN vessels and large convoys needs to be decreased, and if thats not the case, the number of COMSUBPAC targets need to be decreased. Even with the ULTRA intelliegence, COMSUBPAC didnt give out every ULTRA recieved in fear the IJN would catch on (I think the USS Indy fell to that, sub activity was known to be in the area but not deciminated). |
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Reasons why tonnage is higher then historical record:
1.) Torpedo failure rate is NOTHING like it should be. 2.) Target rich enviorment with high tonnage ships as commonplace. (ive sunk more ocean liners and capital warships in two weeks in SH4 then over 2 years of playing SH3) 3.) Player is given too much information from various source in game which makes our "job" infinitely easier then a real sub captains. (map contact updates, the myriad radio/contact reports, external free camera, etc.) |
I´m agree
Also i think that there are too many huge task forces and capital ships. i´ve played Sh1 and convoys were smaller . and pehaps more realistic. is difficult believe how they can lost the war with several yamatos, carriers, and cruisers lurking around |
I had 68k plus on this my last voyage tonight ... I was down to two stern fish and a couple rounds for the 4.5 deck ...
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I only mount the smaller deck gun in an attempt to handicap my deck gun crew a bit
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Well, I'm playing with everything but external cam and map updates. I am also using the WIP Harcore Torpedoes mod, and have hacked the piss out of the campaign layer by reducing spawn chances and radio report chances. The result? S-35 dragged it's sorry ass into Freemantle last night with 508 tons to it's credit. :o I bagged one subchaser with a lucky contact shot and beat up on some hapless sampans with my (somewhat nerfed) deckgun out of sheer spite. I did hit one 7,000 tonner for damage and watched the last of my fish bounce off or run deep. (I actually listened on sonar - pretty cool to hear the whine of your fish merge with the thump of a merchie's screws - and then the thunk of duds)
I coudn't even crack one thousand. And you know what? I have no problems whatsoever with that! |
I just dit 122k before refitting. I had a taskforce with 2 Yamatos (?) and sank them both with 5 fish. I also had a large convoy which I almost entirely sank with my cannon during darkness, the 3 escorts smiling and waving as I did:nope: and some loose sailing stuff.
This game be too darn easy:arrgh!: . |
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I do operate the 20 and 40mm myself though, as it's just too much fun to shoot up small craft with them. |
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Even then she did not sink. Granted she was dead in the water rolled over on her side. She dident go under untill the powder magazine lit off. As to the cruisers smiling and waving while you lob shells at them I have not witnessed this behavior personally. Hell even armed merchants can give me struggles in a surfaced "slugfest". |
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Offcourse, seeing both Yamato's in feb 1942 at once is just ridiculous, sinking them both even more. |
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