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-   -   Found the real game! (https://www.subsim.com/radioroom/showthread.php?t=113498)

Spin Doctor 04-30-07 11:14 AM

I played at 100% realism since the game came out, having played all of the SH series prior and in this last SH3 campaign, I decided to actually use the Gods Eye view since I'd never really tried it before.

Wow, it's so relaxing! I actually prefer it currently. Trying to calculate all those angles and ranges on the fly started to get on my nerves. I still calculate my own target speed and other data, but it's pretty much a breeze with the magically updating ship icon on the map.

Kudos to those who turn off the God's Eye as it is much more challenging. Me, I needed a break.

Puster Bill 04-30-07 07:29 PM

Quote:

Originally Posted by Spin Doctor
I played at 100% realism since the game came out, having played all of the SH series prior and in this last SH3 campaign, I decided to actually use the Gods Eye view since I'd never really tried it before.

Wow, it's so relaxing! I actually prefer it currently. Trying to calculate all those angles and ranges on the fly started to get on my nerves. I still calculate my own target speed and other data, but it's pretty much a breeze with the magically updating ship icon on the map.

Kudos to those who turn off the God's Eye as it is much more challenging. Me, I needed a break.

Meh. You want to know a secret? It isn't that hard to do if you have one of these:

http://img164.imageshack.us/img164/113/image001zs5.jpg

Or this:

http://img78.imageshack.us/img78/3018/image002ku2.jpg

Or perhaps one of these:

http://img107.imageshack.us/img107/9...ture020yq9.jpg

Or the newest model:

http://img396.imageshack.us/img396/8...ture026bb9.jpg

I made all of the circular slide rules. I purchased the Sterling from an antique store for $5.

Here is the thread where I explain how to use them:

http://www.subsim.com/radioroom/showthread.php?t=112765

Even though I use the linear rule for an example, the same rules apply to the circular ones. Doing it for yards or meters doesn't matter, there is only one small difference I note in the instructions.

That last one by the way is the easiest and most intuitive to use, but won't be accurate for SHIII, because it uses yards instead of meters. Hitman is working on making one for SHIII.

Spin Doctor 04-30-07 08:01 PM

Those are some neat gadgets you have there. I did have a circular slide rule at one point, but I couldn't seem to get an accurate reading. I think the printer was slightly off, so things wouldn't line up correctly. Yours looks significantly more "robust".

I'll check it out again and see if I can get a good one made up.

Thanks!

Canovaro 05-01-07 01:52 AM

:rock: @ Puster Bill's stuff

But I think I'm used to my Texas Instruments calculator anyway ;)

CaptainAsh 05-01-07 08:36 AM

Shame on you Canovaro :lol:

I don't like using rules tool as you do Puster Bill if we re using the method you explained in the other post (well explain by the way :up: ), you have to be still between both observation and I hate being still ;)
Actualy I think we have all we need in the navigation station. You just have to get bearing and range in 2 distinct observation and put marker on the position. Its giving you an accurate heading of the target (and then and AoB) if you have an accurate range. The only missing thing is the speed but we have so many easy way to get that... you can do a full job by doing both observation 3min15sec apart or you can also use the periscope technique (which is the fastest method but the less accurate too).
I do like to trace my target route on the navigation station. 2 first observation to have current position, heading and speed so I can take the perfect interception course. Then, during my interception course I will get at least 2 more observation and check if they re on the same trajectory. If it'so, then they re doomed :up:

That s for lone ship... convoy is frustrating. I will explain... trouble with SHIII (GWX or not) is that convoy are always nice box. With almost always same range between each ship. You just have to get the position of a corner's ship and his heading and you got every ship heading (which is logic even in real life) and every ship position (which looks less logic to me).

Canovaro 05-01-07 09:15 AM

Quote:

Originally Posted by CaptainAsh
Shame on you Canovaro :lol:

Hey it's just + en - arithmatic, I imagine Bernard does this for me.
Hmmm...on second thought...:nope:

Quote:

The only missing thing is the speed but we have so many easy way to get that... you can do a full job by doing both observation 3min15sec apart or you can also use the periscope technique (which is the fastest method but the less accurate too).
Afaik there are four ways:

The periscope method you mentioned
The 3.15 which is convenient but very inaccurate at distances
The Nomograph method wich is great for long intervals
The Hydrophone table method, which is always great as a second opinion
(table thanks to Grayrider and Raduz, you rock!)

I always use a combination of these, except the first, which I yet have to try.


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