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-   -   Depth Limit - When are you too deep? (https://www.subsim.com/radioroom/showthread.php?t=113482)

CaptainAsh 04-30-07 03:32 PM

I get a instant crush only once... was badly damage and got crushed at 40 metters :lol:

Sailor Steve 04-30-07 04:24 PM

Final answer: you know you're too deep when your Chief says "Herr Kaleun, I think we're too..."

HM.Medico 04-30-07 08:49 PM

I took her down to 260 once, it was a VIID and holding together beautifully. At about 255 she started taking damage and then at 260 I ordered blow balast...only to not have it happen in time and be suddenly imploded from 60% to 0% at about 265 meters.

Sad day for u-boot commanders everywhere when you can't dive below SONAR pings :nope:

Keelbuster 04-30-07 10:55 PM

Quote:

Originally Posted by NeonSamurai
Well all i can say is you you dont suddenly go scrunch, there is lots of warnings, from the crew saying your taking damage (this is the most clear one as it meens you have entered the crush depth range), to the groaning sounds, glass breaking, bolts poping, water leaking in. I have never once spontaniously imploded, always the hull integrity steadily droped down to 0%.

I've had the insta-crunch many a time, but I think it was under NYGM - I've yet to have a really serious DCing under GWX. But in the old days it would happen all too often - I'd usually be really deep - like 160 or so, and would get hit by a DC or a hedgehog. I'd get the light's flashing glass breaking, the 'Man down on deck!', and before I could go to the damage control screen, i'd have the screen o death. I'm begging for a slow leak/uncontrolled dive that takes me down to >300. That brings back another yarn - back in the stock game (like years ago) I crash-dove my VIIB and got a spread of bombs across the back. We went into an uncontrolled high speed dive - like - the added weight had us going like 9 or 10kts down! Before I realized wtf was going on, I was passing 200m. It started in the bow room - dead sailors, then it quickly spread....it was wicked.

NeonSamurai 05-01-07 10:47 AM

You sure though it wasnt because your hull integrity droped to zero first? In the testing i did when you go crunch seems to be directly due to your hull integrity hitting zero. Now mind you the more you go beyond the crush depth the faster you hull integrity will drop, and in a very damaged boat that can happen very quickly (1 due to your low hull integrity to start, and 2 because the range of your safe dive depth to crush depth is much smaller).

Also damage to the hull integrity can suddenly make what was a safe depth now well beyond the crush depth, which will cause your remaining hull integrity to bleed off almost instantly. For example say your undamaged boat is close to the current crush depth, you take a nasty hit from a depth charge and your hull integrity drops down to 50%, now your boats actual crush depth is say 100m above what depth you are. Your remaining hull integrity will drop very rapidly (100m below crush depth will pretty much drop it to zero in the blink of an eye) which will seem like your boat spontaniously imploaded, when in actuality the hull integrity hit 0% first.

Anyhow my point was under normal diving operations you will have some warning when your hitting that point unless your hull integrity is almost 0%.


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