Ducimus |
04-26-07 09:40 PM |
I guess im dirty, and shamelessly so! Personnaly, unlike some folks, im not comming back to the atlantic. Probably cause ive played Sh3 into the ground. Sadley, SH3 is about as challenging to me, as SH4 is. But thats because i know how the game works, so the magic is gone.
Sh4 isnt as bad as some people make it out to be, but id be the first to admit, it has a long ways to go. Basically in its current state, Sh4 is pretty much like stock SH3 was, only with spiffier graphics. Theres still alot of sensor work to be done (but a good baseline already established), sub physics models to hash out (something funky with the stock one), and oh my god the campaign scripting. Its funny, in uhh what 3 years or so of SH3 ive only seen two ocean liners.
In SH4, its bloody raining ocean liners. At least the file structure for the campaign makes it MUCH easier to sort out. I mean, christ, right now the convoys dont even zig zag. Basically, SH4 is just like SH3 was when i first started playing it. Back before Harbor Traffic and "improved convoys" mods with i htink was the wellspring for everything that followed.
last 3 years, im reliving them again. Weeeee. Right now im starting to wish a mod team would form up over in SH4 despite my resistance to joining up with any modding team/faction again. So far theres only two major mod packs for SH4. Mine (FTT) and Barry's "Real Fleet Boat". With the memory of the "mod wars" , I'm not exactly enthusaistic about that, either. If/when he gets his RFB mod into gear, im just going to fade into the background rather then stick around for "mod wars part 2".
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