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Great job :D Keep up the great work :up:
Skooby |
Yup got the new version...nice one man :up:
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You have no idea how much better this is to my eyes. A tad much orange smoke perhaps, and the thicker grey plumes are still a bit more racy than the rest, but this is a MAJOR improvement.
I will have to find a new pet peeve ;) |
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I ran out of coffee today. No coffee means no energy to get more. It's a vicious cycle |
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EDIT: yup ur right said V2 in my JSGME, but got V3 now...cheers! and get more coffee man, I know exactly what you are on about there ;) |
Great work!
Will look forward to less "speedy" smoke. Seems a bit fast some times :) Neal |
:rotfl:
Yes. The particles.dat file is spoiled by bandy handles ... |
Attached in the first post is a small tweak file for some of the smoke values. There a 3 primary smoke types, these values are available for each.
MaxParticles CreationRate Size Velocity Weight opacity WindCoef Life Play around, have fun and I would love to see what others come up with. |
Hey Scoochy,
I've had a request for this to be included in RFB. Would it be okay by you if I plug it in? |
thanks for all your hard work..........you guys do such an awesome job of modding.:up: :up: :up:
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Beery,
I would be honored :up: |
Thanks. I'll get it in. :up:
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Much better!!! Thank you!!!:up:
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Very cool!
Take a bow! :up::up::up: |
Makes a difference in the game. Nice.
Somebody needs to work on the ship funnel smoke now, more of it and darker:yep: RDP |
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