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-   -   How Close is Too Close?? (https://www.subsim.com/radioroom/showthread.php?t=113059)

Chuck B. 04-24-07 04:03 PM

Oops!

I better switch back to metric then, since it doesn't make sense to have a mixed system really.

cmdrk 04-24-07 04:10 PM

Just to keep things clear. The torpedo run is the factor in arming distance. There are several distances involved - the distance to target track and distance to target at time of firing are others.

Although, there seems to be experiences with a very short arming distance. Torpedo malfunction maybe?

Barkhorn1x 04-24-07 04:48 PM

Quote:

Originally Posted by mcoca
Quote:

Originally Posted by Chuck B.
Just to clarify: Is the range set comes from the TDC in yards or feet?

Meters.

No, I'm not kidding. See here:

http://www.subsim.com/radioroom/showthread.php?t=112747

Yea, ain't that sumthin'? It KILLS me to use metric in a WWII US Fleet boat - just as it would KILL me to use Imperial in a U-boat. Where's the immersion in that?

So my solution is to get real close so the diff. in measurments hardly matters. Hence the start of this thread.

tater 04-24-07 05:51 PM

CCIP posted that in the tweak files the arming distance for all torpedos is set to 220m (240.59 yards) default.

tater

mcoca 04-24-07 05:56 PM

Quote:

Originally Posted by Barkhorn1x
Yea, ain't that sumthin'? It KILLS me to use metric in a WWII US Fleet boat - just as it would KILL me to use Imperial in a U-boat. Where's the immersion in that?

I agree, but on the other hand, I completely understand the devs decision of making the engine do the calculations in metric. I can only begin to imagine the bugs if they had tried to switch the underlying code to imperial, and I do software development for a living.

Quote:

So my solution is to get real close so the diff. in measurments hardly matters. Hence the start of this thread.
Sorry for the thread highjack :) I have tested the arming distance with a single mission I created, using the bearing overlay in yards and map contacts on to measure distance. The torpedo launched at around 325 yards detonated correctly, while the one launched at around 275 bounced off the ship. So, if the arming distance is not 300 yards, it's not far from it.

In any case, for a roughly 90 deg AOB solution, I think the 9% error in the conversion is not significant. I know I hit ships perfectly without any correction.

joea 04-24-07 06:02 PM

Quote:

Originally Posted by mcoca
Quote:

Originally Posted by Barkhorn1x
Yea, ain't that sumthin'? It KILLS me to use metric in a WWII US Fleet boat - just as it would KILL me to use Imperial in a U-boat. Where's the immersion in that?

I agree, but on the other hand, I completely understand the devs decision of making the engine do the calculations in metric. I can only begin to imagine the bugs if they had tried to switch the underlying code to imperial, and I do software development for a living.

Too bad, couldn't it be converted somehow to imperial when shown up but yea that makes sense.


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