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Originally Posted by Barkhorn1x
Yea, ain't that sumthin'? It KILLS me to use metric in a WWII US Fleet boat - just as it would KILL me to use Imperial in a U-boat. Where's the immersion in that?
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I agree, but on the other hand, I completely understand the devs decision of making the engine do the calculations in metric. I can only begin to imagine the bugs if they had tried to switch the underlying code to imperial, and I do software development for a living.
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So my solution is to get real close so the diff. in measurments hardly matters. Hence the start of this thread.
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Sorry for the thread highjack :) I have tested the arming distance with a single mission I created, using the bearing overlay in yards and map contacts on to measure distance. The torpedo launched at around 325 yards detonated correctly, while the one launched at around 275 bounced off the ship. So, if the arming distance is not 300 yards, it's not far from it.
In any case, for a roughly 90 deg AOB solution, I think the 9% error in the conversion is not significant. I know I hit ships perfectly without any correction.
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