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-   -   Strategic goal? (https://www.subsim.com/radioroom/showthread.php?t=113056)

P_Funk 04-25-07 09:18 AM

Quote:

Originally Posted by CaptainAsh
I m always 100% realism, manual TDC since first patrol ;)

But not having the target on map make it a lot harder to get a perfect solution. Speed is easy to get but range and AoB is harder, expecialy range.

I find range to be rather easy. If I'm on the surface I can just ask my Watch Officer. AoB is the hardest and most important. Range can be off by alot and not cause you to miss. However the AoB is key. As is Speed. An approximate stadimeter reading is all I need if I'm submerged. AoB is what I spend all I my time getting right. Be it by guessing it through visual acuity or by getting course and turning it into AoB.

gord96 04-25-07 11:15 AM

take a type IID out for a spin and stick with it. That little boat has just rekindled my interest in SH3.

Canovaro 04-25-07 03:17 PM

Quote:

Originally Posted by CaptainAsh
On this specific point, GWX is not doing the job neither even if it s actualy realistic.
The main issue in GWX is to get out and in of your home base and even this can be done much more easily if you re playing safe.
Canavaro point is you don t have to take risk to make your way to the top sunker of WWII as you can take your time and choose your target wisely. To make it challenging as P_funk mentioned it, you have to give yourself some objective. As a specific convoy, as gibraltar, as raiding scapa flow, etc...
There is no "no pain, no gain" in SHIII, even with GWX, you can always play it safe.

Actualy, I think the best way to make it more challenging is to disable map information about other ship :) (god eyes or something like that)

You seem to be the only one who understands my point here. :D
About your suggestion...already playing at full realism, except external view.
Ah maybe I'll try GWX again, but it's so slow on my comp :x

Kaleu. Jochen Mohr 04-25-07 08:03 PM

Quote:

Originally Posted by Canovaro
Quote:

Originally Posted by CaptainAsh
On this specific point, GWX is not doing the job neither even if it s actualy realistic.
The main issue in GWX is to get out and in of your home base and even this can be done much more easily if you re playing safe.
Canavaro point is you don t have to take risk to make your way to the top sunker of WWII as you can take your time and choose your target wisely. To make it challenging as P_funk mentioned it, you have to give yourself some objective. As a specific convoy, as gibraltar, as raiding scapa flow, etc...
There is no "no pain, no gain" in SHIII, even with GWX, you can always play it safe.

Actualy, I think the best way to make it more challenging is to disable map information about other ship :) (god eyes or something like that)

You seem to be the only one who understands my point here. :D
About your suggestion...already playing at full realism, except external view.
Ah maybe I'll try GWX again, but it's so slow on my comp :x

same here. only i got laggs and crashes all the time :cry:


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