SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [Req] Darker ship smoke (https://www.subsim.com/radioroom/showthread.php?t=113053)

U-Bones 04-25-07 08:00 AM

Quote:

Originally Posted by Scoochy
Concur about the funnel smoke. These aren't freight trains :D

Still working on the fire smoke, try to slow that suff down a bit.

To clarify, my freight train comment was in -support- of the stock stack smoke production... Big combustion engines produce big amounts of smoke, and I thnk they did a good job on the stacks. How the smoke is blown around (or left behind) after it is produced is a seperate issue.

Good start on the fire smoke, keep it up !

Sailor Steve 04-25-07 10:55 AM

Coal-fired engines produce large quantities of smoke, especially under pressure. Oil-fired engines make quite a bit less.

Jace11 04-25-07 11:11 AM

Can you combine this with the slower smoke mod... or have you already done that...

CCIP 04-25-07 12:23 PM

Quote:

Originally Posted by Jace11
Can you combine this with the slower smoke mod... or have you already done that...

Would be good, yes.

Also, the smoke looks just a little too thick, at least for me (and I mean in-game, not screenshots). The blackness is good, but I can see the smoke sprite outlines just a little too clearly. It would be nice if it were a little more fuzzy.

Jace11 04-25-07 01:19 PM

Oh, the particles.dat in this file looks a bit different and is smaller that 1.2 version... This 410kb while my unmodded one is 425kb??????

Is this based on 1.1? or 1.0??

Best thing would be to save us the effort of repeating what you've done, and just tell us where the bytes are that need adjusting, then we can combine it with the slow smoke mod..

Observer 04-25-07 06:48 PM

Quote:

Originally Posted by Jace11
Can you combine this with the slower smoke mod... or have you already done that...

Possible, but not done yet.

Observer 04-25-07 06:50 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Jace11
Can you combine this with the slower smoke mod... or have you already done that...

Would be good, yes.

Also, the smoke looks just a little too thick, at least for me (and I mean in-game, not screenshots). The blackness is good, but I can see the smoke sprite outlines just a little too clearly. It would be nice if it were a little more fuzzy.

The first shot is with opacity at 0.5. The second is with opacity at 0.25. The default is 0.01. Also note there are two different "black smoke" settings attached to the funnel smoke, as well as a bunch of other stuff. I haven't examined all of the other settings for effects yet.

I think I'll dial back the opacity to 0.05 or 0.1 to see what happens.

Observer 04-25-07 06:51 PM

Quote:

Originally Posted by Jace11
Oh, the particles.dat in this file looks a bit different and is smaller that 1.2 version... This 410kb while my unmodded one is 425kb??????

Is this based on 1.1? or 1.0??

Best thing would be to save us the effort of repeating what you've done, and just tell us where the bytes are that need adjusting, then we can combine it with the slow smoke mod..

I'm not trying to be coy, but I'm afraid that's not possible. This effect was not achieved through normal hex editing, which also accounts for the differences in file size. I am unable and unwilling to say anything else beyond that.

Jace11 04-25-07 07:04 PM

Ok, I also noticed the header at the beginning of the file....

I guess you have something we do not. Kashmir?

Scoochy 04-25-07 07:10 PM

Hmmm...would have to be something snazzy :)

Messing with opacity can be very touchy, especially scaleable stuff....:hmm:

Jace11 04-25-07 07:25 PM

Well I was just curious because it looked so different when I compared it to a 1.2 version. Variables occuring in different orders, bits missing or new bits in there. And the header at the very top of the file listing the creator etc was different too...:hmm:

Scoochy 04-25-07 07:51 PM

I think a lot of the files in SH say Kashimr across the top.
As for the opacity, if the setting was .01 original, .25 is 25x darker. I would probably start at a smaller and work up. Opacity...very very touchy

Scoochy 04-25-07 08:23 PM

This was taken with the value for opacity at .02

http://aycu16.webshots.com/image/140...4054486_rs.jpg


All times are GMT -5. The time now is 10:35 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.