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Good start on the fire smoke, keep it up ! |
Coal-fired engines produce large quantities of smoke, especially under pressure. Oil-fired engines make quite a bit less.
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Can you combine this with the slower smoke mod... or have you already done that...
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Also, the smoke looks just a little too thick, at least for me (and I mean in-game, not screenshots). The blackness is good, but I can see the smoke sprite outlines just a little too clearly. It would be nice if it were a little more fuzzy. |
Oh, the particles.dat in this file looks a bit different and is smaller that 1.2 version... This 410kb while my unmodded one is 425kb??????
Is this based on 1.1? or 1.0?? Best thing would be to save us the effort of repeating what you've done, and just tell us where the bytes are that need adjusting, then we can combine it with the slow smoke mod.. |
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I think I'll dial back the opacity to 0.05 or 0.1 to see what happens. |
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Ok, I also noticed the header at the beginning of the file....
I guess you have something we do not. Kashmir? |
Hmmm...would have to be something snazzy :)
Messing with opacity can be very touchy, especially scaleable stuff....:hmm: |
Well I was just curious because it looked so different when I compared it to a 1.2 version. Variables occuring in different orders, bits missing or new bits in there. And the header at the very top of the file listing the creator etc was different too...:hmm:
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I think a lot of the files in SH say Kashimr across the top.
As for the opacity, if the setting was .01 original, .25 is 25x darker. I would probably start at a smaller and work up. Opacity...very very touchy |
This was taken with the value for opacity at .02
http://aycu16.webshots.com/image/140...4054486_rs.jpg |
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