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Definately wolfpacks and a fully modeled 3d interior of the sub. Imagine hanging out in the diesel room . . . hey I can dream can't I?
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Some guys in rubber rafts/lifeboats would add some flavor.
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Stop giving merchant contacts, on life boats,& rafts:dead: Both sonar,& watch reports. The game,uses sonar to locate downed pilots,which is not possible,with passive sonar,but this sure dummies up the immersion real life.Sonar transducers are on lower fwd.hull,this should allow sonar contacts at PD. Radar should stay on till you turn it off,or you dive below radar depth.There should be a radar depth indicated on depth Gage. Contact/contact influence should stay set long enough to fire,without switching back.I know some of these are reported bugs,but they are darn hard to live with real life. This is not a bitch,I pd.$50.00 to be a Beta tester.OK:sunny:just like the rest of you.
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A little thing I've always wanted: I use the 'Assisted Plotting Mod', so the only ships on my Attack Map are the ones I specifically mark. Still, they move by themselves. I would like to see a map that works like a real one: nothing on it but what I put there, and no updates unless I do it myself.
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Is there even going to be a SH5 ?
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