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-   -   So Ive sunk the Yamato 5 times... (https://www.subsim.com/radioroom/showthread.php?t=112570)

kiwi_2005 04-19-07 10:11 PM

Quote:

Originally Posted by Beery
The thing is, Yamato should be that one ship that makes the player think "Oh my God! The Yamato!". It should be rare enough to get a real response out of the player. When it becomes as frequent a sight as a piece of junk mail it loses a whole lot of its impact. I remember in the original Silent Hunter, I saw the Yamato once in all the time I played the game and as I lined up to take my shot at her I was shaking and sweating - that was a huge deal. Seeing it multiple times in every single career makes it just another big ship. This is why it's necessary to make it rare - not just for the sake of realism, but because a rare Yamato makes the game far more fun.

Your next mod Beery:yep: :)

But your right, when i saw the Yamato for the first time i freaked & was annoyed i had no torpedos left! If i see this ship 5/6 times when on patrol i think it will be no big deal.

It will be Yeah wippy do, the Yamato Huh! ive sunk her 3 times now... been there done that.

tater 04-19-07 10:19 PM

Spot on, beery!

The problem is that they went to some trouble to make the waypoint paths for the campaign layers, but the actual ships they chose were cookie cutter. They almost exclusively used the "generic" option. There are 4(5) BBs in game, so every single TF has a few BBs, each with a 20-25% chance of being Yamato. And they spawn a new TF for each TF instance every 2 weeks (times maybe 8 TFs not counting scripted stuff). So at any given time there are at least half a dozen or more Yamatos at sea. Makes seeing her mean nothing as beery says.

If they made Shinano that's all it would be, another "GENERIC Carrier" in the .mis files.

tater

Omnissiah 04-19-07 10:27 PM

Quote:

Originally Posted by Beery
The thing is, Yamato should be that one ship that makes the player think "Oh my God! The Yamato!". It should be rare enough to get a real response out of the player. When it becomes as frequent a sight as a piece of junk mail it loses a whole lot of its impact. I remember in the original Silent Hunter, I saw the Yamato once in all the time I played the game and as I lined up to take my shot at her I was shaking and sweating - that was a huge deal. Seeing it multiple times in every single career makes it just another big ship. This is why it's necessary to make it rare - not just for the sake of realism, but because a rare Yamato makes the game far more fun.

Yeah, I agree. In all the hours I've burned on SHIV, I've only seen Yamato once. So when I faced it, I had to pause the game and light a cig and wipe the sweat off my palms. It was great!

Not that my preparations did me any good...I fired all six tubes: 5 hits, one dud, no sinkage. :damn: How deep is the keel on those bloody things anyway?

sqk7744 04-19-07 10:36 PM

Quote:

Originally Posted by tater
Spot on, beery!

The problem is that they went to some trouble to make the waypoint paths for the campaign layers, but the actual ships they chose were cookie cutter. They almost exclusively used the "generic" option. There are 4(5) BBs in game, so every single TF has a few BBs, each with a 20-25% chance of being Yamato. And they spawn a new TF for each TF instance every 2 weeks (times maybe 8 TFs not counting scripted stuff). So at any given time there are at least half a dozen or more Yamatos at sea. Makes seeing her mean nothing as beery says.

If they made Shinano that's all it would be, another "GENERIC Carrier" in the .mis files.

tater

I wonder if you can restrict a specific or unique unit type to a historic waypoint track based on time (mm/dd/yyyy) and location similar to the radio.ini for tuning freqs. (to be simple about it) Then you could always add in the random 2% chance you might see that unit elsewhere. See Below config. So what If you decreased the date range's to her deployments, that might be a start. Could you change frequency to .025? Also could add skin textures for Musashi and create a new class name. I think some Ship modders where trying to do just that.

We know where Yamato berthed at Kure and her voyages, major engagements and final demise off Okinawa. So if your sub's mission is to sink her and she does not sink, the 300+ aircraft are not effective in bombing and torpedoing her, then she could be off the reservation so to speak as random deployment. On the other hand, if one had all the classic ships restricted to their historical tracks all one would need is some accurate WWII documentation to "always" be in the right place at the right time.

I'm up for historical accuracy, but randomness might be fun too, just not every deployment for BB1, the pride of the Japanese Navy. Just my two cents. - Interesting discussion, but I agree that random spawns get old quick for "key capital ships."


[UnitClass]
ClassName=BBYamato
UnitType=11
AppearanceDate=19411216
DisappearanceDate=19451231
DisplayName=JP BB Yamato

[Texture 1]
TextureName=data/Sea/NBB_Yamato/NBB_Yamato_T01.tga
LightmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_O01.tga
NormalmapTextureName=data/Sea/NBB_Yamato/NBB_Yamato_N01.tga
StartDate=19140101
EndDate=19451231
Frequency=1

[Unit 1]
Name=IJN Yamato
DOC=19411216
DOD=19450407

[Unit 2]
Name=IJN Musashi
DOC=19420805
DOD=19431024


Beery 04-19-07 10:40 PM

The problem is that there are 65 Battleships in the 34 groups in the Jap_TaskForce.mis files. Each Battleship has a 50% chance of appearing in a task force, so that means that in effect every task force encountered will have a Battleship in it and every fifth battleship is a Yamato, so that means about every fifth task force a player sees will have a Yamato in it.

I think if the percentage chance of a Yamato being in a group was dropped to about 5% that would make the game a bit more believable - you'd maybe see a Yamato once in every couple of careers.

skullman86 04-19-07 11:00 PM

Haven't even seen it yet.....then again I still haven't completed a patrol and I've had this game since the day after it's release:rotfl:(not counting the quick mission where it appears in a task force).

It needs to be modded so it's more realistic.....I don't care about destroyers and stuff but something like the Yamato needs to be historically accurate because its such an important target, plus it's a friggin beast.It should be nerve wracking when you come across it, not routine :-?.

Reaves 04-19-07 11:58 PM

A 5% chance sounds ideal. I'll be playing this game until SH5 so I should sink it a few times but not often enough for me to treat it like a tanker.

THE_MASK 04-20-07 12:09 AM

groundhog day

Reaves 04-20-07 12:13 AM

Quote:

Originally Posted by sober
groundhog day

With the amount of members here there will be countless repeats of threads. :know:

sunvalleyslim 04-20-07 12:46 AM

You said it all Berry........:up: :up: :up:

tater 04-20-07 01:13 AM

Note that in the cfg you posted about it has the correct date for Yamato was registered. She never left the inland sea until Midway, however. So that means there are about 6 months where she is appearing (has a chance to appear) in every single TF that asks for a Generic BB (which is all of them that ask for a BB).

It's not just Yamato, though, it's every single warship. There were not many of ANY BB Class. Or CVs total.

From her TROM:
YAMATO, the world’s mightiest battleship, remains at Truk as a “hotel” from 29 August 1942 until 8 May 1943.

So we know where to find her for over 8 months in the middle of the war. Anchored at Truk. 5 days after that she's back in Japan for 3 months.

Charlie901 04-20-07 01:22 AM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by -Pv-
I think if we had no targets there would be more complaints than you could imagine.

No one's suggesting we should have no targets. As many as submarines saw in reality would be fine by me. The problem is that, if anyone's sinking the Yamato five times in a career, that means that in effect we have about 2500 times as many Yamatos out there as there were in reality. Call me crazy but I reckon that's just a tad too many.

Remember, if you're seeing that many more of that kind of target, you're not playing a WW2 sub game - you're playing an arcade shooter that just happens to look like a WW2 submarine game. Some players may not care. I do.

Never mind, modders (as usual) will fix it. Although occasionally it would be nice if we didn't have to.



^^^^^^^^^^
WHAT HE SAID!!!
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Beery 04-20-07 01:34 AM

I've just taken a closer look at the Japanese battleships in the game. Three Kongo class ships were missing so I added them into RFB. That should cut down sightings of the Yamato by about a third, so that's a start (for players who use the mod). I'm also wondering if it might be an idea to remove Yamato for the periods when she was undergoing refits?

Were there any other Japanese Battleships that aren't in the game? If so, do they look like any class that is in the game (i.e. could I sneak them in as another existing type)?

Beery 04-20-07 02:11 AM

Quote:

Originally Posted by Beery
The problem is that, if anyone's sinking the Yamato five times in a career, that means that in effect we have about 2500 times as many Yamatos out there as there were in reality. Call me crazy but I reckon that's just a tad too many.

Of course, on the other side of the coin, I think it would be a bit too much to force players to go through 500 careers (which is about the historical number) before they got the chance to sink Yamato or her sister ship Musashi. There's a balance to be struck, and that balance is achieved when a player can be sure of getting at most one shot at a Yamato class battleship during a career and at least one shot in about three careers - just rare enough so that players will be nervous when the battleship appears. Since each career is effectively a universe unto itself, we can enjoy the luxury of having a crack at Yamato more often than real sub commanders did. As long as we balance it so as to keep it to at most one chance per career we satisfy historical accuracy, since one commander (McKinney of USS Skate) did attack Yamato during his career and the same is the case with Musashi (attacked by J.A. Scott of USS Tunny).

In my experience the best times I've had in a game have been when one of those once in a lifetime opportunities comes up. In Red Baron II it was flying in an SE5a and spotting von Richthofen during a campaign; in SH1 it was seeing the Yamato emerge out of a fog bank. These occurrences only give the player that rush of adrenaline if they happen rarely. Too frequent and they become boring - too rare and they become frustrating.

Tobus 04-20-07 02:13 AM

Quote:

Originally Posted by Packerton
Yeah, Japan must have ALOT of Resources to spare >_>

After using the stadimeter, turn it off.


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