Seeadler |
04-19-07 02:19 AM |
Environmental Effects produces only very little transparency on deck crew, hardly noticeably. Volumetric Fog do more transparency on deck crew.
A good mission to test this out is the quick mission "Against all Odds", because it has volumetric fog right from the start. This bug affected all deck crews, also the ones on ships.
Yesterday evening I have experiment with this fault and gave the fog a red color through the volumetric fog shader. Transparency appears when the pixel color of the fog texture overlap the pixel color of a crew skin but not if it overlap the pixel color of the sub skin. So this might have it source in the material property of the models.
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