Quote:
Originally Posted by fullmetaledges
it's better than it was
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Well, maybe, but damage control is apparently still hosed up in 1.2, though in a weird way.
I decided to try a quick mission to test a few things, so picked the Battle of MIdway mission. Was kinda funny watching the Japanese fleet being attacked by a bunch of dive-bombing Lancasters, so I almost missed my firing solution on the fleet carriers. I managed to hit and sink one Hiryu class carrier - none of the many destroyers paid any attention to me, despite the fact that my scope was up way too long (watching the air attacks) - but that might not be too weird since they all had their hands full fending off the air attacks.
Anyway, I saw some smoke off in the distance and decided to surface to go see what was going on (and to test to see if the escorts would notice me - they were about 4,000 yards or so away heading away from me). Well, the battleships certainly noticed me, and everybody started shooting at me. I suffered a number of hits, and should have been dead right there, but decided to take her down to see what would happen and to try to learn how to do damage control.
Everything went pretty well - wasn't too hard to figure out how to assign men to the damage repair team and assign the priority for repairs - they seemed to go to work and in relatively short order the various items were all repaired (except for the guns and stuff up top, reasonably enough). So far, so good. Eventually (all too soon, actually) everything was showing repaired so I put the repair team back in their normal slots, sounded stand down from GQ, went to silent running and let my third watch get to sleep.
Then, just for the heck of it, I started to descend - slowly - 10 feet at a time. Got all the way down to 150 feet with no problem. Stayed there for a while - no indication of any damage or problems. Then decided to come back to periscope depth to see what was going on. At about 100 feet or so, all of a sudden everything started getting damaged and I blew tanks and headed for the surface - just as I got there, the mission ended with my sub destroyed.
Looks to me like they still haven't got the basics of damage control working right :nope:
Of course, damage control was never all that good in stock SH3, even at final patch - it took the great LRT mod to make it reasonably decent - I hope this one can be modded at some point too, but it seems like this is broken so weirdly/differently that I'm afraid the devs will have to fix it first in another patch. Damage control is such a critical part of any sub sim - too bad it seems to be so hard to get right :cry:
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