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-   -   [REL] Keyboard Function Mod 1.2 (includes open all tubes mod) (https://www.subsim.com/radioroom/showthread.php?t=112317)

Egan 04-20-07 09:11 AM

Quote:

Originally Posted by tombargo
Do the torpedo doors close automatically when diving or do you have to get that done manually?

Thanks!

Manually. Actually, once you get below a certain depth it won't let you close or open them so you have to be quick.

tombargo 04-20-07 02:12 PM

Quote:

Originally Posted by Egan
Quote:

Originally Posted by tombargo
Do the torpedo doors close automatically when diving or do you have to get that done manually?

Thanks!

Manually. Actually, once you get below a certain depth it won't let you close or open them so you have to be quick.

Ah, OK. But the lights still don't indicate the status, do they? So you either have to check in external view or remember?

Viktorbg 04-25-07 11:36 AM

Can you make keybord commands for send bearing, range, AOB, to tdc.

CCIP 04-25-07 11:59 AM

I'll see if I can. Not sure how those work...

Sorry guys, I promised an update about a week ago but I got busy and sort of digressed with my torpedo failure modding. I'll try to get back on track here!

Redwine 04-27-07 08:22 PM

"Shift+G" "Max Range at current speed" seems to not works... almost for me.

can you check it please CCIP ?

Bilge_Rat 05-05-07 08:14 AM

nice mod, its nice to get back commands which were in SH3.

one question ctrl+v = next visual sighting, as in sh3, your WO will give you the exact range down to the nearest foot. Is it possible to modify it so the WO still gives you the bearing but not the range?

azn_132 05-08-07 11:31 PM

Quote:

Originally Posted by CCIP
Ctrl+N - Report nearest sound contact

***

Any more suggestions? :hmm:

Ctrl+N also changes the clouds too u kno.

wolfhunter007 05-17-07 09:27 PM

Open all tubes command
 
Anyway to just get the open all tubes command without changing everthing else???

Snacko 06-24-07 01:51 PM

Was this mod ever updated? I see on Filefront it says it was uploaded on 4/17/2007, the day this thread started.

sayaret 07-26-07 11:50 PM

does it work with 1.3?

Lt. Staumeier 07-27-07 01:54 AM

No, it won't. As it changes the way torpedo tubes work and the tubes actually WORK in 1.3, this will break them again.

tycho102 07-27-07 01:25 PM

I've been using it.

My torpedo tubes open properly. There seems to be some other broken stuff, like depth beneath the keel and plot new course, but my doors are opening properly.

FIREWALL 07-27-07 02:57 PM

THX CCIP for this mod.

IMHO I consider this and HUD mod by jimni the two best mods for user use to come out for SH4.

Both made beginning game play alot easier .

To both of you. :up: :up: :up:

blueduck 09-24-08 10:18 AM

Thanks for this mod.

Even though it is now more than two years later than the last post, i have just started SH4 1.4 and the mod seems to work fine.

I would like to use more keys from SH3.

Is there anywhere a list of all available commands i use?

Sailor Steve 09-24-08 12:13 PM

WELCOME ABOARD!:sunny:

I'm glad CCIP has kept his FileFront page active, even though he doesn't post here much anymore.

If you go into the Silent Hunter III main folder, you'll see a folder called Documentation. The file labelled 'SH3_QRC_PG2' has the Keyboard Layout for the stock game. I'm not sure about the keys the mod changes.


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