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Tuesday the 16th???? hummmm, guess it has to be the 17th....;)
Z. |
Whew, I'm headed towards Midway for a refit so I might as well head to Pearl and put in.
Put in? Well, to base Captain. Dr, this is a combat vessel of the US Navy. We don't put in for patches. Aye, Captain. Oh and Dr Letterboy, I will try to forget your comments when I report to COMSUBPAC. Thank you, Captain. |
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Look on the bright side, in six years from now that should be a solid and pretty comprehensive patch! ;) |
Sorry if this has been asked before but do we know if FSAA will be able to run with post processing and glare, etc.. One of these brings some kind of HDR I believe.. will they work together?
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Once you get to 1920x1200, then perhaps. :) And it better not be a digitally enlarged 1024x768 either. Grr... :shifty: |
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Is there an updated info on the contents of the patch?
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http://forums-de.ubi.com/groupee_com...ages/blank.gif Posted document.write(''+ myTimeZone('Mon, 16 Apr 2007 07:50:33 GMT-0700', '16 April 2007 16:50')+'');16 April 2007 16:50 16 April 2007 16:50 Wir werden morgen (Dienstag der 16.4.2007) um 18:00 den Silent Hunter 4 Patch 1.2 veröffentlichen. Hier noch einmal die wichtigsten Inhalte auf einem Blick: NEW FEATURES 1. Modified the game rendering to accept FSAA and fixed high resolution rendering. 2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects". 3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume. GAMEPLAY CHANGES 1. Tuned the submarines efficiency mechanics 2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter 3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats! 4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue 5. Tuned the submarines damage model 6. Added a new tuning option for the radio news/music volume ratio BUG FIXES 1. Fixed a sound volume issue where some sound volumes were ignored in the game. 2. Removed crashes in replay and multiplayer. 3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition. 4. The "Maintain Current Depth" command (letter 'A') crash was fixed. 5. Position Keeper for negative bearings fix. 6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago. 7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS. 8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page. 9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash. 10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear. 11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash. 12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater. 13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding http://forums.ubi.com/infopop/emoticons/icon_smile.gif 14. Fixed the SD Air Search radar so that it no longer detects ships. 15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine. |
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Tuesday is the 17th btw...its the 16th TODAY..... :) Simon |
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OOoooo. I just happen to be off work tomorrow. Muahahahaaa!!!!:arrgh!:
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Is this for real? Is the patch really coming tomorrow?....:dead:
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I just hope that the Captain's log is fixed as well. Took me 17mins wait last time for it to load. So now I'm not accessing it anymore.
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