Quote:
Originally Posted by johnno74
Everyone here practically begs "we need the sdk, we need the sdk" and I don't think a lot of people realise exactly what a SDK is.
The SDK will be a collection of documentation and tools for editing the data files. It won't magically let us fix all the remaining SH3 bugs, give us wolfpacks, etc etc. A SDK won't let us change hardcoded values. they are HARDCODED into the game engine, and we'd need the full source code for that, and that will most likely never happen (I'd love to be wrong though) continuing.
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That's what I said some time ago in some other thread.
It's mainly the source code that is needed. I thought this thread was about the SDK AND SH3's sources. The SDK is just a way to edit the game code more comfortably but with out this, a SDK is somewhat useless.
Quote:
Originally Posted by johnno74
I beleive that with some of the tools coming out of the community like S3D we're coming close to the capibilities of the official SH3 SDK.
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But I think you're wrong about this point.
The ability to change things in SH3 by modders mostly referes to edit configuration files, creating new textures or 3D models and some complicated Hexedit tweaks.
To make real changes to the gameplay, change things in the computer's behaviour, in changing weather conditions, the submarine's behaviour, damage model etc, you need the source files to change it there and be able to recompile the changes.
Like now you only got binary files which are really hard to make changes to and many scripted things in config files, which can be changed more easily but control the sim only to a certain extent.
And that's the point at which the source code is needed and a comfortable development enviroment around it would be nice.
You don't necessarily need the SH3 SDK, but as it is built for SH3 it would make things easier.
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