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Yeah, I noticed our subs sink like a rocket ship when they start goin down! Would be nice to give our damage control boys a little more time to fix things.
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I think the poster was refering to when you DO get a ship that starts to sink she goes under too quickly...everytime. It seems like the damage model is all or nothing. Either you hit that magic hit point number and she goes down in minutes, or she goes deck awash but still keeps going. I much prefer the damage model with GWX as even though a ship may be listing hard to one side or the other, you never know if she is going down. And you never see a ship rocket to the bottom unless you get a lucky hit and break her back. |
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Despite being in the heart of Nippon, I decided to see if I could take down the CV and still get away. One torp did it, she turned turtle in less than 3 minutes much to my suprise. I was watching the DD as she went down, DD didn't budge an inch but was sweeping my area with searchlights. So I set up an attack on the DD, nailed her good and 45 minutes later she was still afloat but down by the bow. (Still totally motionless, I didn't like that, I guess the IJN high command didn't order her to weigh anchor and attack?) Anyway, it took another couple torps to sink her. So in my experience anyway there is a great variety in how fast a ship sinks. DH |
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On the Yamato class, the numbers don't lie ...Musashi took some 19 aerial torpedoes (600lb torpex-same as sub Mk.14) and 17 500lb/1000lb bombs. the Yamato class does get hosed in SH4..It explains this in the manual..Every class seems to have 'hit points' (pg74 in US manual) BB's have 7, DD's have 1, etc. It dosen't really calculate it on an individual ship by ship basis, or so the manual would lead you to believe. But, hey..I guess it's technically 'arcadey' to even see a Yamato underway anyways.. ON a side note about sinking times: I saw a mod note about adding realistic ship sinking times to the config, and tried this..Didn't really notice a difference (didn't in SH3 either) Ideally, I suppose you put 'realistic' at 4 minutes, or so.. |
I agree with the original poster that there should be more variety in the speed with which a ship sinks after it has already been "destroyed" in game terms. Every time I've gotten the "enemy ship destroyed" message, the ship has sunk within a minute or two. I would expect that sometimes a doomed ship would sink this fast; but sometimes I would expect it would sink slowly, gradually, inexorably, over a much longer period.
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