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GWX :rock:
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GWX --just installed 103. :up: :up: :up:
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Great Mod, TGW-X :up:
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GWX 1.03 :rock:
- flavoured with Rubini's "We're in War FFS"-fix, Ducimus' Flotilla, lighter crew tga's, envcolor/skycolor changes, neutral boyance subs, some menu changes (clock removed, cursors ao), improved damage (Urfisch?), some soundfiles, slightly tweaked subs, seafloor v2, clean maps (org SHIII), small moon and improved smoke... oh yes! and the GWX Skin Pack!! Fantastic job! :rock: SH3Gen and SH3Commander of course. Only thing I sometimes wish for, is the subs to be modelled as in seagoing state... |
GWX of course. But with a few compatable mods added in for a bit of extra flavor. ;)
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GWX 1.03 with reduce pos. buoy, light harbour traffic
XRated Pack 0.1 but old sounds Waiting for drifters repair mod I'm rather new to sh3 but have done only one or two patrols without gwx since it was the first thing I read about in some german forum where it was declared a must-have. I never tried nygm which I should have of course. But since noone answers something clear if someone asks for the differences between nygm and gwx I don't think they really are that big. |
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I live and die (mostly die) by GWX!:up:
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I use my own blend. I like things like NYGM's sensors and 'Anti-Hummingbird' mod; I still have a lot of original mods I've used since the beginning; I use GWX's campaign and sea files (or at least I will when I'm up and running again), and like that.
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I also use my own set of mods, but mainly patched over NYGM. I have a second install with GWX which I use mainly for 30th Flotilla careers :up:
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Just gwx 1.03 am happy with that:lol: :lol:
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Wow! :o GWX kicks arsch! :rock:
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Are my eyes deceiving me or is there an option to choose Rub ? :arrgh!:
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