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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Custom Interior Cams Mod (https://www.subsim.com/radioroom/showthread.php?t=111732)

clayp 04-14-07 10:46 AM

I'm sory I'm just to dam dumb and stupid to figure this out have to do without it..

Skweetis 04-14-07 10:57 AM

Don't fret Clayp, I'm helping Payoff with a little installer for it. It will make it much easier to install (it won't overwrite the file, just add the appropriate records to your commands file).

Cheers.

Skweetis 04-14-07 01:48 PM

Hey Payoff,

I made a command file merger utility. You can get it here: http://www.subsim.com/radioroom/show...120#post497120

I'll try and get that cameras.dat file for you today as well.

Cheers!

clayp 04-14-07 02:17 PM

I'm trying still cant figure it out,giveing up for today not feeling well...:oops:

CaptainCox 04-14-07 02:20 PM

Hey clayp, easy does it :|\\
EDIT! just realized that smiley was not the best choice...not my intention man...take care man.

sqk7744 04-14-07 03:00 PM

[REL] Custom Interior Cams Mod
 
Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by sqk7744
So why do they call it the head?

Because in the sailing ship days the crew toilets were benches with holes in them placed at the 'head' (bow) of the ship.
http://www.history.navy.mil/trivia/trivia03-2.htm
http://en.wikipedia.org/wiki/Head_(watercraft)

Aren't you sorry you asked.

--------
He he, thank much!
I love that line and ensuing expressions from Operation Petticoat

Cheers

Tigrone 04-14-07 04:41 PM

Does this need to be done for every new patrol?
 
Do you have to reconfigure this in every new patrol in a career? I'm afraid this is a little bit too much for me to cope with.:hmm: I will try it with that new Commands.cfg utility of Skweetis.

Payoff 04-14-07 06:41 PM

Quote:

Originally Posted by Skweetis
Hey Payoff,

I made a command file merger utility. You can get it here: http://www.subsim.com/radioroom/show...120#post497120

I'll try and get that cameras.dat file for you today as well.

Cheers!

Thats great Skweetis. Much appreciated. :up: This will cut tons of Winmerge time.



Quote:

08x15
Do you have to reconfigure this in every new patrol in a career? I'm afraid this is a little bit too much for me to cope with.:hmm: I will try it with that new Commands.cfg utility of Skweetis.
You only have to edit the Commands.Cfg once, but the camera placement is only temporary for that particular patrol. I always get the boat underway first, then set my cams up along the way. It has become a mini ritual of sorts, (right up there with dragging the Message Box and the Chrono to the bottom of the screen where they belong). It only takes a minute or so once you get the hang of it. I kinda like it that way for variety sake, as you can change things up each time if you wish, and if you screw up, a simple reload will let you start over again.

In the mean time Skweetis is working on removing the horizontal limiters allowing all the cams to have unrestricted views, along with some other goodies.:know: I think this is going to get much better.

Skweetis 04-15-07 10:10 AM

I have uploaded the cameras.dat file with the horizontal limits on the custom cameras removed. It also includes Beery's Extended Camera Height mod for the Free Camera.

JSGME compatible.

Let me know if you have any problems.

get it here: http://rednaxela.killerpings.ws/SH4/...mCameras_1.zip

CaptainCox 04-15-07 10:50 AM

Was fooling around a bit...sorry could not resist :p
http://www.subsim.com/radioroom/show...155#post498155

clayp 04-15-07 11:10 AM

Guys is there any way I can get this to work? Can I pay someone to help me? I will be off today..:oops:

Uber Gruber 04-15-07 01:32 PM

Quote:

Guys is there any way I can get this to work? Can I pay someone to help me? I will be off today..:oops:
For god sake men, help this man!!! :damn:

clayp 04-15-07 10:03 PM

Ok everyone I'm really sorry I'm makeing a fool of my self..I will just keep trying to learn the game and not worry about mod's...:-?

Payoff 04-16-07 01:53 AM

Quote:

Originally Posted by Skweetis
I have uploaded the cameras.dat file with the horizontal limits on the custom cameras removed. It also includes Beery's Extended Camera Height mod for the Free Camera.

JSGME compatible.

Let me know if you have any problems.

get it here: http://rednaxela.killerpings.ws/SH4/...mCameras_1.zip

Thanks. I just gave this a go and it is a big improvement. Excellent work.:up:

Quote:

claypGuys is there any way I can get this to work? Can I pay someone to help me? I will be off today..:oops:

Sorry clayp, I was doing the real world thing today. Hang in there. I am putting all this together in a JSGME pack using a clean (out of the box) Commands.Cfg for those using the default key commands or anyone who wants to kick the tires and take this for a spin around the block to check it out, with step by step instructions in a readme. Now that Skweetis has fixed the cameras.dat file I just need to make a few changes to the mouse cycles as the free cams are no longer needed, now that the cams have unrestricted viewing. I am also making a JSGME versoin for folks with a modified Commands.Cfg with Skweetis's handy "command file merger utility". I'll get it uploaded soon.

clayp 04-16-07 02:26 AM

Quote:

Originally Posted by Payoff
Quote:

Originally Posted by Skweetis
I have uploaded the cameras.dat file with the horizontal limits on the custom cameras removed. It also includes Beery's Extended Camera Height mod for the Free Camera.

JSGME compatible.

Let me know if you have any problems.

get it here: http://rednaxela.killerpings.ws/SH4/...mCameras_1.zip

Thanks. I just gave this a go and it is a big improvement. Excellent work.:up:

Quote:

claypGuys is there any way I can get this to work? Can I pay someone to help me? I will be off today..:oops:

Sorry clayp, I was doing the real world thing today. Hang in there. I am putting all this together in a JSGME pack using a clean (out of the box) Commands.Cfg for those using the default key commands or anyone who wants to kick the tires and take this for a spin around the block to check it out, with step by step instructions in a readme. Now that Skweetis has fixed the cameras.dat file I just need to make a few changes to the mouse cycles as the free cams are no longer needed, now that the cams have unrestricted viewing. I am also making a JSGME versoin for folks with a modified Commands.Cfg with Skweetis's handy "command file merger utility". I'll get it uploaded soon.

Ok thank you sir...:up:


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