![]() |
Its ready now let me know if theres problems Ill see what I can do
to give it some support. I mention in the readme that its either z1 or z2 torps that are done I made this quite a while ago and rejected putting it out. and dont clearly remember but Im confident its z1 but thought I better qualify that. also I failed to mention in the readme that azn132 taught me how to do this and he should get credit. @steed it wont take out a whole convoy at a stroke but it will make orbital debris out of any single ship, and if there are ships within the blast area Im sure they will show some damage. [edit] I forgot some larger carriers and battleships and some large cruisers wont lift. |
Will certainly give this "Supertorpedo" a go MM!:yep: Goodnight all, time for my beauty sleep!:smug:
|
What did you change in mini-tweaker? i couldnt get any change in damage or area.....
|
Quote:
One byte change, they are dirt napping on my installs! Uber Hex Editing! :rotfl: :rotfl: |
Sorry if I gave you a bum steer Turnerg, I would have assumed the Max & Min EF values, I haven't actually tried it myself, go to MM's download site, and grab the Super Torpedo mod, try it or reverse engineer it!:yep:
|
Itll be a bit before i can get the mod, thats the only thing....im wondering if the gwx torpedo.zon, like some of the other files, are too different for minitweaker to properly change everything....
oh well, everything should end up better when i get internet hooked up in my room. |
Hi Everybody and anybody its my embarrasing duty to report that
the supertorpedos that I put up yesterday actually are set up on T3 torps not z1 or z2 like I indicated previously or in the readme. sorry to all for the mistake. MM ps ive taken it down for a bit to redo that readme if any one wants it just let me know. [edit] supertorp_beta2 now available on my FF with corrected readme. |
Did some expiramenting last night, and using minitweaker, you can increase the oil droplet size for sinkings drastically, and make them last much longer, so it seems i almost have a nice oil slick going... its just the color of the oil is...well....purplish......
Ah, and i'm trying to make large-caliber gun splashes much, much larger. |
Sounds Great - Needs New Thread
Quote:
By the way, you might want to start a new thread for your mods, as they will get lost on this thread.:yep: |
ATM, its using files that im sure were changed in the gwx i have installed, so i'd have to have a scratch-file to work with...plus i want to make sure it hasn't already been done, and i need some input on how to combine effects, ie oil spots+flames+smoke, etc.
Oh, and i accidentally broke my bismarck...tried to change the paint to what she actually wore when she broke out and fought hood, but now the 2 aft turrets are burried in the hull....... An considering i have 3ds6 and 7, im considering making the Texas, as she appeared all over in the sh3 AND sh4 based theatres. |
Unless you know how to hex edit,
and you understand the SH3 files and ID's, You won't be able to combine effects. You can change the oil slick colors through: A: Hex edit B: Write a tweak file that will do the changes Changeing the tga for oil slicks won't do it. which, by the way is in materials.dat. fire_add.tga |
All times are GMT -5. The time now is 06:10 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.