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-   -   Looking for Ubertorps,better smoke,and oil slicks..AND SURFACE SHIPS TO DRIVE!!!!!!! (https://www.subsim.com/radioroom/showthread.php?t=111470)

Mush Martin 04-11-07 09:48 AM

Its ready now let me know if theres problems Ill see what I can do
to give it some support.

I mention in the readme that its either z1 or z2 torps that are
done I made this quite a while ago and rejected putting it out.
and dont clearly remember but Im confident its z1 but thought
I better qualify that.

also I failed to mention in the readme that azn132 taught me
how to do this and he should get credit.

@steed it wont take out a whole convoy at a stroke but
it will make orbital debris out of any single ship, and if there
are ships within the blast area Im sure they will show some
damage.


[edit] I forgot some larger carriers and battleships and some large cruisers wont lift.

Reece 04-11-07 09:58 AM

Will certainly give this "Supertorpedo" a go MM!:yep: Goodnight all, time for my beauty sleep!:smug:

turnerg 04-11-07 06:40 PM

What did you change in mini-tweaker? i couldnt get any change in damage or area.....

Madox58 04-11-07 06:55 PM

Quote:

Originally Posted by Mush Martin
Oh you hate those seagulls too,

maybe I should have tried to hit one of them withit.

I don't need Uber weapons to wipe out Segulls!
One byte change, they are dirt napping
on my installs!

Uber Hex Editing!
:rotfl: :rotfl:

Reece 04-11-07 10:13 PM

Sorry if I gave you a bum steer Turnerg, I would have assumed the Max & Min EF values, I haven't actually tried it myself, go to MM's download site, and grab the Super Torpedo mod, try it or reverse engineer it!:yep:

turnerg 04-11-07 11:45 PM

Itll be a bit before i can get the mod, thats the only thing....im wondering if the gwx torpedo.zon, like some of the other files, are too different for minitweaker to properly change everything....

oh well, everything should end up better when i get internet hooked up in my room.

Mush Martin 04-12-07 04:09 AM

Hi Everybody and anybody its my embarrasing duty to report that
the supertorpedos that I put up yesterday actually are set up
on T3 torps not z1 or z2 like I indicated previously or in the
readme. sorry to all for the mistake.

MM

ps ive taken it down for a bit to redo that readme
if any one wants it just let me know.

[edit] supertorp_beta2 now available on my FF with corrected readme.

turnerg 04-13-07 04:58 AM

Did some expiramenting last night, and using minitweaker, you can increase the oil droplet size for sinkings drastically, and make them last much longer, so it seems i almost have a nice oil slick going... its just the color of the oil is...well....purplish......

Ah, and i'm trying to make large-caliber gun splashes much, much larger.

Capt.Crackerjack 04-13-07 07:57 AM

Sounds Great - Needs New Thread
 
Quote:

Originally Posted by turnerg
Did some expiramenting last night, and using minitweaker, you can increase the oil droplet size for sinkings drastically, and make them last much longer, so it seems i almost have a nice oil slick going... its just the color of the oil is...well....purplish......

Ah, and i'm trying to make large-caliber gun splashes much, much larger.

:up: That's great, turnerg, we need a bigger oil slick and don't worry because slicks are often purplish (multi) hued. Bigger splashes for large shells will be good too.

By the way, you might want to start a new thread for your mods, as they will get lost on this thread.:yep:

turnerg 04-13-07 10:04 AM

ATM, its using files that im sure were changed in the gwx i have installed, so i'd have to have a scratch-file to work with...plus i want to make sure it hasn't already been done, and i need some input on how to combine effects, ie oil spots+flames+smoke, etc.

Oh, and i accidentally broke my bismarck...tried to change the paint to what she actually wore when she broke out and fought hood, but now the 2 aft turrets are burried in the hull.......

An considering i have 3ds6 and 7, im considering making the Texas, as she appeared all over in the sh3 AND sh4 based theatres.

Madox58 04-13-07 10:17 AM

Unless you know how to hex edit,
and you understand the SH3 files and ID's,
You won't be able to combine effects.
You can change the oil slick colors through:
A: Hex edit
B: Write a tweak file that will do the changes
Changeing the tga for oil slicks won't do it.
which, by the way is in materials.dat.
fire_add.tga


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