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-   -   Is FIDO (air-dropped homing torpedo) modelled in game or any mod ? (https://www.subsim.com/radioroom/showthread.php?t=111003)

poor sailor 04-30-07 02:45 PM

Yes, that's would be really great. If that is in SH4, there is a hope to someone do this for SH3, a lot of us who likes SH3 would like to have this I believe!

XanderF 04-30-07 03:17 PM

Keep in mind, however, there are currently no AI torpedos at all, of ANY kind in Sh3.

So...it may take more than a little bit of effort to get homing AI torpedoes in the game.

gabeeg 04-30-07 06:21 PM

Does anyone know the maximum depth FIDO could operate at? Reading the info in the links all I could find was the initial depth it began its search at (50 feet...and later changed to 150 feet).

Sardaukar67 07-25-07 02:15 PM

BTW, Fido would probably home to something like AOD's "BOLD" decoy. Are those in SH III mods ?

rik007 07-25-07 02:41 PM

I understood they left it out as it didnot add a thing to the gameplay other than a instanteneous deathscreen "you have been killed by a fido". :down:

johan_d 07-25-07 04:25 PM

NO THANKS for bringing this up, Jimbuna has read it and now we are double crossed!
It was hard already, and now he will cooking this up got us.. goodbye to your sub!:rock:

Jimbuna 07-25-07 04:34 PM

:lol:
Another link to a little info:

http://en.wikipedia.org/wiki/Mark_24_FIDO_Torpedo

Sailor Steve 07-25-07 04:37 PM

And more:
http://www.navweaps.com/Weapons/WTUS_WWII.htm

Jimbuna 07-25-07 04:47 PM

And more: ;)

https://www.keyportmuseum.cnrnw.navy.mil/torpedoes.htm

Heibges 07-26-07 01:03 AM

I'm not buying the 25% effective either. If they were 10% effective I would be surprised.

Just like our "smart munitions" are 90% accurate.:lol:

Puster Bill 07-26-07 07:54 AM

Quote:

Originally Posted by Heibges
I'm not buying the 25% effective either. If they were 10% effective I would be surprised.

Just like our "smart munitions" are 90% accurate.:lol:

The sources are pretty much in agreement. Out of 204 FIDO's dropped on German and Japanese submarines, there were 37 sunk and 18 damaged.

37/204*100 = 18% of attacks were hard kills
18/204*100 = 9% of attacks resulted in damage

55/204*100 = 27% of attacks resulted in a kill or damage.

A damaged sub is often not able to continue it's mission, so that is a 'mission kill', and in many cases it leads to destruction of the submarine in subsequent attacks (due to lack of mobility, lack of ability to dive, etc.).

What is interesting is that the Germans *MUST* have known at least something about FIDO, as a significant number of boats had been attacked but not hit, or hit but damaged (and I have to assume at least one of those damaged made it back to base). I'm sure that the FIDO would have been distinctly audible using the GHG and the KDB, so they had to know there was some kind of guided, air-dropped torpedo. Since they themselves were fielding an acoustic torpedo, it wouldn't have taken a great leap to imagine the Allies had developed an air-droppable version specifically targeted at U-boats.

Given that knowledge, a counter-measure would have been simple: A small device that transmits the sound of a u-boat at flank speed that travels at a decent speed away from the U-boat. As soon as the sonar operator hears the splash and the screws of a FIDO, you launch it and go deep at silent speed (you are probably already crash-diving).

I haven't read anything in the literature suggesting that the Germans knew about FIDO, even though they *SHOULD* have known, or at least suspected.

Mush Martin 07-26-07 08:00 AM

Quote:

Originally Posted by jimbuna
It's already bloody difficult just trying to survive in late 44 :damn:
As BBW says though "Who knows what the future will bring" :D

:hmm:.............................;)

Heibges 07-26-07 12:28 PM

But I wonder if all the sources are drawing their conclusions based on the same "Primary Sources".

bookworm_020 07-26-07 06:28 PM

I wonder if it could be modded by using a german homing torp as a stand in?:hmm: I shouldn't say this, as I will be facing them if they do implement them in the game!:huh: Thant's if I live that long:dead:

Sardaukar67 07-27-07 12:51 AM

It'd probably work if they same time implemented BOLD decoy etc. to balance things. But I guess that'd complicate things even more. (edit) Hmm..just noticed that BOLD should be available in NYGM. Is it in stock or GWX ?


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