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-   -   Considering.... (https://www.subsim.com/radioroom/showthread.php?t=110950)

Molon Labe 04-08-07 12:05 PM

I'd like to apologize in advance for the OT discussion...and proceed with it anyways. :D

Quote:

For example, suppose they did the same thing they did in Falcon and just focused on the North Korean campaign. EVERYTHING you do with Falcon is framed in those terms, unless someone goes through the substantial trouble of figuring out how to build another campaign (which eventually someone did and made Bosnia, the Persian Gulf, Afganistan, etc) but it wasn't at all straightforward.
The Balkans are a stock threatre in F4AF, not an addon.

Furthermore, DW already has a global mission editor. There's no reason why that would disappear if a dynamic engine was included. It's also not fair to assume that a DW engine would have to focus on one small state or region. It's more likely that a DW engine would either be global or encompass very large regions (e.g., an RSR-style campaign spanning the North Atlantic and the Arctic.)

Quote:

Also, the time scale of naval warfare is very different from air combat. You don't fly "missions" per se. They're usually at sea well in advance of a conflict, and operating continuously throughout the conflict. Modern warships are usually given specific tasks to accomplish that take a lot of time (days or even weeks might not be uncommon). There's no such thing as a "general war patrol" anymore. Given that, I'm not sure that people would really be happy with a realistic dynamic campaign engine for naval warfare. Take the FFG for example, do you really want to spend weeks maintaining a specific position relative to a combat logistics ship as part of it's screen, hoping that maybe you'll run over a submarine attacking the SLOC? It's mostly pretty boring, and if it's played realistically, you'll most likely run away if you don't detect the submarine at a useful distance.
I think it's one thing to borrow ideas from campaign engines used in other sims, but it's another thing to assume complete duplication. Sure, an SH dynamic engine is all about 'war patrol,' and an F4 engine is all about support of a regional ground war, but a DW campaign would be different. Like both of those engines, a DW engine's primary function would be to create engagements and to maintain continuity of those engagements within the overall strategic environment. Similarities beyond that can be used when it is helpful and passed over when it is unhelpful. I don't understand why you use the SH-style example of being confined to one platform (the FFG) when you just as easily could have used the F4 example of being able to move between platforms during the campaign. You also seem to have forgotten about time compression.

It might be helpful to describe what I think a dynamic DW campaign would look like. Strategic objectives for each side would probably be specified as parameters. The engine would then fashion operations necessary to complete those objectives. Players could have a hand in that planning as well. The interface would include a list of the OOB, ongoing operations, the locations and taskings of various platforms, and intelligence gathered. Players would have the option of entering playable platforms at any time...obviously, this would be done at a point in time where that platform is playing a key role, rather than just transiting to the AO.

Being more concrete, let's use an RSR/Cold War gone hot example, from a US player's perspective. Before the shooting starts, the players priority will be intelligence data, which they'll need once things heat up. The player will deploy subs to observe russian movements. One can be reasonably certain that by controlling a near russian harbors, that ship movements can be observed, so there's no problem finding action there. Once the war starts, the player should have a pretty good idea where the action is going to be. In the opening phases, there should be a lot of sub action, as the forward deployed subs attempt to sink outgoing SSNs and evade detection from Soviet MPA. Shortly thereafter, P-3s can be expected to be needed patrolling the GUIK gap as a barrier. Considering the number of subs that will be trying to run the barrier, this is guaranteed action again. As the war goes on, Soviet SAGs are detected... US subs get tasked to hit them... player jumps in the sub after it gets its orders and performs the intercept. SOSUS picks up a Soviet SSN on a course that takes it into a shipping lane; player jumps into an FFG in that lane to defend. Etc. Etc. Obviously action is more guaranteed when you are on the offense than on a defensive patrol, but that's true of F4AF as well...the player can choose a BARCAP likely to see action if he wants defense or can jump into an offensive flight...same concept applies here.

I could go on, but I've got a game starting... later! :cool:

PS: But one thing should be obvious in this about why the OPFOR pack would be so important... this campaign should be MP, which people playing on both sides. Options for the Ruskies are very limited at the moment...

Lio 04-08-07 01:53 PM

What is this OPFOR pack? expansion i take it? what will it include?

omg i thought sonalyst went down under. So your saying they didnt? Or was that just the "Jane's" brand

Molon Labe 04-08-07 03:50 PM

Quote:

Originally Posted by Lio
What is this OPFOR pack? expansion i take it? what will it include?

omg i thought sonalyst went down under. So your saying they didnt? Or was that just the "Jane's" brand

The OPFOR pack is a hypothetical expansion that would include platforms which are counterparts to the current playables. Such a pack would likely include either a Krivak or Udaloy to balance the OHP, a Helix opposite the MH-60, an IL-38 opposite the P-3, and perhaps a western SSK opposite the Kilo.

Janes was a former marketer of SCS games. SCS is still around.

Lio 04-08-07 04:15 PM

Awesome, but i understand you right if i say that the "OPFOR" pack isnt planned and nothing official have been heard from SCS?

Ill keep my hopes up, and thx for the info :up:

goldorak 04-08-07 04:34 PM

Quote:

Originally Posted by Lio
Awesome, but i understand you right if i say that the "OPFOR" pack isnt planned and nothing official have been heard from SCS?

Ill keep my hopes up, and thx for the info :up:

Lets say that the Opfor pack was to be developped in the eventuality that Dangerous Waters sold well.
We are not there yet, so SCS as I understand isn't commiting any kind of resources for an Opfor pack for us poor civilian players. ;)

Radtgaeb 04-09-07 04:50 PM

squealing fixed!



But now my target ID box stutters and flashes?

ASWnut101 04-09-07 05:46 PM

Monitor refresh rate, mabye?

goldorak 04-09-07 05:56 PM

Don't keep programs running in background, such as firewalls, antivirus etc...

Radtgaeb 04-09-07 09:48 PM

OK! I've decided to buy the game! Congradulations, nuke simmers, you hooked me!

But you've managed to hook a noob. I've got so many questions, the demo confused me but I managed to sink a few ships (it wasn't easy for me) and it would really help if I could find the printed and bound version of the 600 pg. manual (because I don't feel like printing the PDF version) but alas!:down: it isn't sold anywhere, know where I might find one??

Thanks!

Radtgaeb

ASWnut101 04-10-07 02:07 PM

Ask a few questions if you don't have the manual. We've got nothing better to do anyway.

Sub Sailor 04-11-07 01:20 PM

You will like them
 
My first Sim was SH1, and I loved it, then came 688i and I still play it, no it is not up to the standards of SC and DW, but still fun.
I am a Historian, and like the historical aspects of the SH Sims. For me, I enjoy all the great missions that so many of us have built for SC and DW. They make them exciting.
I play the Subs in both and I like to be able to build scenarios based on the news. There are some excellent news items on this site that I read this morning concerning China and its build up and our probable course of action. I am a true believer that the Cold War with the former Soviet Union may be over, but I predict that there will a "Cold War" with China, and I can for see cooperation between Russia, Britain, and the US. I don't know whether France would join or not.
I subscribe to several on line news sources and China is becoming a true Naval power. It will be a challenge to keep them in check. We all should recall that at one time in history China was a true super power at sea and built some remarkable ships for the times. They projected their power all over. They need resources - oil, land- and markets.
We can have a lot fun designing missions around this theme. I wish someone would come out with a newer Fleet Command that could be played and using this possible conflict as it's core. Be nice if DW and a new FC could be combined.

Ron Banks MMCM(SS), USN(Ret)


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