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Nice mod |
it's working fine for me here ...damage shows up and it takes 2-3 torps to drop the yamato to the bottom dependent on the location of the hit's :|\\
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Great to hear my old MOD works fine with PATCH 1.3
Here's the 25% increased torpedo impact power MOD. For those who happen to want just a nudge up in torpedo impact power. Same exact file was modded so it's also PATCH 1.3 compatible. http://www.subsim.com/radioroom/showthread.php?t=111785 To give you an example of why i like this simple MOD. Since the 1.3 Patch, i've picked up on playing SH4 again and so re-started the 4 training missions. Mission 4 is a convoy attack that requires sinking 1000 tons of merchants ships. Playing stock torpedoes, i had to replay the mission three times, after hitting a large oil tanker 4 times and all 4 times the most results i got was some leaning to one side of the big ship. :damn::damn::damn::damn: I guess though that the Porpoise Class we get in the mission uses really weak torpedoes. Anyhow i've slapped the 25% MOD into the game and will go at that training mission one more time and see what happens now... ...have fun |
I have problem guys... Listen, I'm from Poland :) (yeah - country in Europe?) and I can not make any download from megaupload... Why? I don't know, every time they reply to me that the tranfer limited to my country was already taken... So please, send me this mod to my e-mail next3@o2.pl or put this mod on filewind or rapidshare :) I will be very grateful :)
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Also linked to in the first post of this thread. ...have fun. |
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hey it wont work with 1.3 i just activated 1.5 power and the game loads to 3/4 and crashes please help i have living breathing ocean fix and super guns and they work but the game crashes always now
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Uh oh!
I'll do some testing to see if i can run 1.5 ok. I'm currently running 1.25 always perfectly fine. It's another MOD based on the 25% increase torpedo power instead of 50%(1.5x) or 100%(2x). Everything else is the same. In the future i'll prodfuce a new MOD set with these and some sub and battery mods. All in the range of about a 25% increases. Use this MOD in the meantime while i do some testing. 1.25 is actually better balanced in terms of giving the Japs a better chance to get you. http://www.subsim.com/radioroom/showthread.php?t=111785 |
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