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-   -   [REL] SH4 - Torpedo damage 2x (https://www.subsim.com/radioroom/showthread.php?t=110828)

Bluesub 6 07-14-07 09:19 AM

Quote:

Originally Posted by GeoffBelding
I am happy to report that Torpedo 2x works as advertised in patch 1.3.

I have discovered that I don't need to set torpedo depths according to the target vessel, the default 6ft depth seems better, that is more effective - I killed a battleship at anchor with just 1 torpedo.

Happy Trails

Geoff

That´s good!
Nice mod

bunkerratt 07-14-07 09:30 AM

it's working fine for me here ...damage shows up and it takes 2-3 torps to drop the yamato to the bottom dependent on the location of the hit's :|\\

CaptainKobuk 07-14-07 09:03 PM

Great to hear my old MOD works fine with PATCH 1.3

Here's the 25% increased torpedo impact power MOD. For those who happen to want just a nudge up in torpedo impact power. Same exact file was modded so it's also PATCH 1.3 compatible.

http://www.subsim.com/radioroom/showthread.php?t=111785

To give you an example of why i like this simple MOD. Since the 1.3 Patch, i've picked up on playing SH4 again and so re-started the 4 training missions. Mission 4 is a convoy attack that requires sinking 1000 tons of merchants ships. Playing stock torpedoes, i had to replay the mission three times, after hitting a large oil tanker 4 times and all 4 times the most results i got was some leaning to one side of the big ship. :damn::damn::damn::damn: I guess though that the Porpoise Class we get in the mission uses really weak torpedoes.

Anyhow i've slapped the 25% MOD into the game and will go at that training mission one more time and see what happens now...

...have fun

darkest 07-22-07 03:20 PM

I have problem guys... Listen, I'm from Poland :) (yeah - country in Europe?) and I can not make any download from megaupload... Why? I don't know, every time they reply to me that the tranfer limited to my country was already taken... So please, send me this mod to my e-mail next3@o2.pl or put this mod on filewind or rapidshare :) I will be very grateful :)

CaptainKobuk 07-23-07 02:45 AM

Quote:

Originally Posted by darkest
I have problem guys... Listen, I'm from Poland :) (yeah - country in Europe?) and I can not make any download from megaupload... Why? I don't know, every time they reply to me that the tranfer limited to my country was already taken... So please, send me this mod to my e-mail next3@o2.pl or put this mod on filewind or rapidshare :) I will be very grateful :)

:sunny: Torpedo damage 1.5x or 2x http://media4.filewind.com/g.php?filepath=11692

Also linked to in the first post of this thread.

...have fun.

darkest 07-23-07 06:08 PM

Quote:


...have fun.
Thanks :) You've helped me a lot :) You have no idea how hard is to download something in my country ;)

Anti_Ship_Fella 07-26-07 09:44 AM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by CaptainCox
Well it does work in that respect that 1 torp 1 ship sorta :p... still no damage graphics showing but... I tried on 3 different ships, square on. I think its not your mod, its most likely a bug or something.

I have seen damage graphics, strange why you are not:hmm:

RDP

that may depend in wich part did you hit the ship and what ship did you hit if it was a small one you will not see a hole for sure

Anti_Ship_Fella 07-27-07 08:09 AM

hey it wont work with 1.3 i just activated 1.5 power and the game loads to 3/4 and crashes please help i have living breathing ocean fix and super guns and they work but the game crashes always now

CaptainKobuk 07-27-07 09:29 PM

Uh oh!

I'll do some testing to see if i can run 1.5 ok.

I'm currently running 1.25 always perfectly fine. It's another MOD based on the 25% increase torpedo power instead of 50%(1.5x) or 100%(2x). Everything else is the same. In the future i'll prodfuce a new MOD set with these and some sub and battery mods. All in the range of about a 25% increases.

Use this MOD in the meantime while i do some testing. 1.25 is actually better balanced in terms of giving the Japs a better chance to get you.

http://www.subsim.com/radioroom/showthread.php?t=111785


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