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-   -   Anybody firm in Morse Code and speak japanese... (https://www.subsim.com/radioroom/showthread.php?t=110650)

WFGood 04-05-07 03:42 PM

Quote:

Originally Posted by Dynamo
what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?

I guess it would be possible, but if the ship were at wartime steaming condtions, then the doors would be closed in vital areas. Look how many hits it took to sink the actual Yamato. Then again look at the Shinano, it did not take much to sink her at all. The crew was untrained in damage control, and the pipe fittings were not completely sealed allowing flooding from compartment to compartment. You just never know!

FAdmiral 04-05-07 03:52 PM

Quote:

Originally Posted by DirtyHarry3033
Quote:

Originally Posted by FAdmiral
I know one thing for sure. If you are watching an AI enemy ship and it
starts the flashing signal thing, either they have sighted aircraft, surface
ships or YOU !! If they are actually signaling morse code or not remains
to be checked out by someone that knows morse code.....

JIM

Yeah they've spotted SOMETHING, but what??? If it's me, for the most part they don't seem to want to do much about it. Many times I've killed or damaged several merchants and the DD's just sit there motionless, or maybe making 1-2 kts, flashing like fireflies at each other. Meanwhile I sit there at periscope depth in broad daylight, dead-calm seas, periscope up, picking out my next juicy target among the also-stationary merchantmen.

Personally, I think the Morse messages go something like this:

DD #1: "Hiroshi, spotted school of tuna, bearing 148 deg, range 1.2 km!!! You hungry???"

DD# 2: "Msg acknowledged, Shoichi! Hold position while I rig the tuna nets! Been so long since I've had any sashimi, I don't want to miss this kill!!!! Start making the sauce, how is your stock of wasabi?"

All seriousness aside, the AI needs some help. Sank a medium freighter the other night, it took a while to go down. 2 of the DD escorts slowly converged at the stern of the freighter and ended up at a complete stop in a head-to-head impasse. Neither would give ground to the other, and they both sat there for 20 minutes at least. Both blinking like mad at each other, I imagine it was like:

"Get out of my way!!!"

"No, YOU get out of MY way!!!!"

"I'm not moving!!! YOU move!!!"

Kind of amusing actually.

I had that same exact behavior on my first install of this game patched to 1.1
I could NOT get the DDs to go after me no matter what unless I gave them a
visual. To me, it was unplayable that way so I uninstalled it all and reinstalled
again with the 1.1 patch. WHAT A DIFFERENCE !!! Now it plays like it should.
I think the first install didn't load right & screwed up the AI. Now the AI is back
in full force and giving me a good run for my $$$....

JIM

FAdmiral 04-05-07 03:54 PM

Quote:

Originally Posted by SteamWake
Hrm... I havent witnessed this "frantic signalling" as yet but when I do Ill get back to you.

I can copy morse at about 35 words per minute.... now if its in japaneese I can copy it but not translate it.

Is there any quicky missions I can run to witness this signalling ?

Just run any quick mission and torp a ship. After the hit, watch all the ships
and you will see the blinking. They will all do it. Sorta like everybody talking
at once....

JIM

tater 10-14-07 04:26 PM

Japanese version of Morse used to signal with lights:
http://www.quadibloc.com/crypto/images/jmorse.gif
http://www.quadibloc.com/crypto/pp1323.htm

Site on IJN Signals Operations:
http://david.ijn.googlepages.com/home

PepsiCan 10-15-07 06:51 AM

Well...
 
Quote:

Originally Posted by TheSatyr
Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.

The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down.

THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored.

That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going.

BUT...the torpedo hits you are talking about are from torpedos launched by planes. Did they have the same warheads as submarine torpedoes?

The only Yamato class actually sunk by a sub was the Shinano. And she went down after three hits. BUT...that was before she was completed and had a full crew that was trained in damage control.

I do believe that sinking a Yamato with 2-4 hits sounds rather odd. I think it would cause a list, but that would be more or less all.

don1reed 10-15-07 07:17 AM

Quote:

The funny thing is, when I noticed that the Yamato in a quiet mission that I was doing - I had somehow managed to catch it alone without any escorts aside from a Cruiser in the distance - it was blinking its searchlight.

One of the tricks all navies pull with signal lights was/is to aim their "carbon-arc" signal lamps at clouds out on the horizon and thereby signal to ships on the other side of the horizon which are out sight.

Seeing a cloud light up with a Morse rhythm in the middle of an ocean is like receiving a msg from the maker. Of course, on cloudless days they were SOL.

JPorta 10-15-07 08:50 AM

I saw this subject last night before going on patrol, so I decided to have a go if I could. Roughly halfway through I munched a tanker and a small freighter, and watched the destroyers signalling.

As far as I can tell, the message is looped. You can always tell the gap between the letters, but there is a gap of about 1-2 seconds, roughly every half a minute or so. Turns out i'm hopeless at reading morse but I know the transmission starts with dash dot dot (D) and ends with a dash (E).

I'll try and get something else if I can.

SteamWake 10-15-07 08:58 AM

The signalling is actually in engrish and the word "Contact" is repeated with some other stuff mixed in perhaps lat/lon infor or just jibberish.

The word "Contact" though is quite distinct. Its hard (for me) to read flashes of light in lieu of dits and dahs.

John Channing 10-15-07 10:02 AM

Quote:

Originally Posted by PepsiCan
Quote:

Originally Posted by TheSatyr
Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.

The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down.

THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored.

That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going.

BUT...the torpedo hits you are talking about are from torpedos launched by planes. Did they have the same warheads as submarine torpedoes?

The only Yamato class actually sunk by a sub was the Shinano. And she went down after three hits. BUT...that was before she was completed and had a full crew that was trained in damage control.

I do believe that sinking a Yamato with 2-4 hits sounds rather odd. I think it would cause a list, but that would be more or less all.

5 or possibly 6 hits actually...

http://www.ussarcherfish.com/warptrl/patrol5.htm

JCC

JPorta 10-15-07 11:26 AM

Sunk a New Mexico class (don't ask) with two torps the other day. So I guess it could be possible.

tater 10-15-07 11:38 AM

The mark 13 torpedo dropped by aircraft had a warhead only a few pounds lighter than a mk14.

600lbs torpex for the mk13, 643 for the mk14. Mk10 was 497lbs of TNT.


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